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XIII

aka: Shashou Shisan, Thirteen, XIII: Classic, XIII: le jeu vidéo
Moby ID: 11251

Windows version

It looked great and played terribly.

The Good
XIII's graphic novel look is brilliant. It looks beautiful (though a generation or two behind other shooters released around the same time) and the game play's smooth as one could ask for. The first 15 minutes met the high expectations I had set for the game...

The Bad
...but soon after I found that my hopes were MUCH too high. When the developer's of XIII announced that it would play like a comic book, nerds across the nation began salivating over what looked to be the ultimate "Hybrid of Nerdities." But soon after it's release fan's realized that by "comic book structure," the developers meant a linear bore of a traditional shooter, stuffed with panel intro's and outro's, and the irritating sound effect text's (a la batman) to give it a comic books feel. The gameplay is average, offering nothing extraordinary. I would like to know how a developer can make a FPS that has more in common Blake Stone than modern shooters of the time, and expect it to blow the mind's of gamers around the world. The story begins with a cool introduction to the world of Agent XIII, who seems to have forgotten everything about his previous life. Had the game kept the intriguing story as it's foremost concentration, I would have enjoyed it much more; but alas, it seems that shooting soldier after soldier with an M-16 is the proper way to regain one's identity. Pshh. The game doesn't even include region sensitive damage on an enemy besides the head. Pass this one up; the occasional flash back might have been cool if XIII delivered a story that pulled you in through the game play, but an intelligent game like Farcry or Doom III is a better way to spend your money.

The Bottom Line
Shoot, shoot, bang, kill, flashback, story information, shoot shoot shoot, bang, kill, blood, text, panels, end game.

by Ricky Pugh (6) on August 17, 2004

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