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User Reviews

Toon in, drop out Tony Denis (506) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (11 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Nov 15, 2001)
Cel Damage takes players behind the scenes at an animation studio, where the on-staff creations including nerdy Flemming, sexy Dominique Trix, and black-and-white duck Fowl Mouth do battle in their vicious vehicles between takes. All the rules of your favorite cartoons apply: Oversized weapons like hatchets, baseball bats, and sticks of dynamite fly through the 12 arenas, flattening, frying, and flummoxing any other toons that get in the way. Car control is spot-on, the character voices are some of the best in recent memory, the music is subtly energetic and the graphics are appropriately silly and bright. Cel Damage is a clever and enjoyable rethinking of the car combat genre that could have been done on any system, but Xbox owners will be glad that it exists on theirs.
The Next Level (USA) (Dec 19, 2001)
Cel Damage is an excellent first-generation title. Featuring a variety of of humorous antics, mutiplayer options (which sadly I was unable to truly experience) easily make this an enjoyable package for beginners to the car combat genre and a welcome, fun holiday gift for younger audiences.
XboxAddict (Nov 23, 2001)
This game reminded my a lot of the Quake series, not for how it looks, but how it plays! This is all good, cartoons duking it out, with large axes (my fav), gunships, mini-guns, black holes (hole of death as I like to call them) and much more. At first I thought this games was way too fast, but after a while I got used to it. Thereafter you become thankful of the speed. You can also slow things down in the options section. This is a kick-ass game if you are into the "deathmatch" thing, but if you are looking for a deep story....You're looking in the wrong place.
MS Xbox World (Dec 29, 2001)
All this good, good, good there must be a bad? Well ok so with only 3 main game modes and 4 themes for the environment the game is a little repetitive, and similar no matter what mode you attempt to compete in. That said this is not a bad, bad thing just more of a give me more moan, and as this title is an initial launch title for the Xbox too we must applaud Pseudo Interactive and EA for what is a truly wild and wacky world where there are no rules apart from the fastest and strongest survive!!!
X-Power (Aug 10, 2002)
Zoek je een titel met een hoog pick-up-and-play gehalte dan is Cel Damage jouw game. Je vrienden zullen geen problemen ondervinden met de kinderlijk eenvoudige controls en zijn meteen klaar om serieus weerwerk te bieden tegen al dat aanstormende geweld. De eenzaten van deze wereld laten de game best links liggen lijkt me
70 (May 15, 2002)
Comme la plupart des jeux du genre, Cel Damage souffre malheureusement de son manque de renouvellement. Les parties finissent par toutes se ressembler et la lassitude n'est jamais loin. C'est d'autant plus dommage que la réalisation est d'un très bon niveau et qu'elle mérite largement le coup d'œil.
GameZone (Nov 21, 2001)
The game is only average, and really does not highlight the capabilities of the Xbox. The graphics are better suited to a PlayStation or hand-held system, and the audio track is not up to snuff, considering what can be accomplished with this system. True, this is fast-paced action, and the goal isn’t so much survival as it is accomplishing the most whack attacks, but this has all been done before. Graphically, and sound-wise, this is a game better suited to the Game Boy Advance than to the abilities of the Xbox. This is only an average title, but may be suitable to younger players.
Gamezilla (Jan 18, 2002)
All in all, Cel Damage is certainly entertaining, for at least a few minutes. Its gimmick is mildly entertaining, and I've got to give it credit for being the first title to do a cartoon effect really well, but it still falls flat with vacuous gameplay that focuses more on being frantically fast than really entertaining. This game is an excellent title for someone suffering from attention deficit disorder, but if you're looking for a game with lots of replay value, shop elsewhere. Given how much I was looking forward to playing this game when I got it, I was sorely disappointed.
GameSpy (Dec 05, 2001)
Cel Damage is a cool looking game, but the gameplay can get old fast and doesn't offer that much in terms of replay value. Rental at best.
MS Xbox World (Nov 05, 2002)
Cel damage is a fairly good try at an original game as cel shading and driving games are rarely done and the game isn’t too bad but because pf many pieces of bad planning and construction of cel damage what should have been a meaty game is now a couple of chicken wings in reality. Rent it or buy it if you want to have some great Xbox multiplayer fun with a few friends, but do not buy this game based on single player mode you will be severely disappointed.
Thunderbolt Games (May 18, 2003)
Ergo, as far as racing quality and all-out mindless humor go, Cel Damage is a good send-up of its more realistic cousins focused on rampage and realistic gore and violence. If it's aiming for funny, it tried too hard.
GameSpot (Nov 16, 2001)
The standard for vehicular combat has been set extremely high by Twisted Metal: Black, and this latest generation of multiplayer games has become so thoroughly enjoyable that Cel Damage simply fails to measure up.
Consoles Plus (Apr, 2002)
Dans Cel Damage, il n'y a pratiquement rien à faire. Vous vous baladez en voiture et tirez sur vos concurrents. Graphiquement, il est vrai que ce titre est très bien réalisé : on se croirait devant un bon vieux Tex Avery. Mais la réalisation ne suffit pas à le sauver.
This game gave me cancer! No, scurvy! Actually, it didn’t affect me at all. I’m just trying to keep you from playing this atrociously designed vehicular combat title. The cel-shaded animation is breathtaking, and the vehicle physics are impressive, but the gameplay is problematic and confusing. I like the idea of one-hit kills, but it doesn’t work in a fast-paced game like this.
MS Xbox World (Aug 07, 2002)
Very much like a 'baby-Quake' in vehicles, Cel Damage seems to go off in a tantrum when you're beating it. It looks cute and is loud and fun but essentially is more tiring to play than get any sense of long term enjoyment out of.
Cel Damage is a chance to get younger kids interested in the new console, but it's not the solution. For that, I suggest you turn to page 108 and check out Fuzion Frenzy.
The Video Game Critic (Dec 06, 2001)
Cel Damage is hard, but I was able to unlock a lot of goodies when playing the four-player split screen mode. Although the game looks better in the single-player mode, it plays better on the split screen. Go figure! I do like the "smack" point system, which earns you points based on how much damage you do. Cel Damage is not a great game, but it shows some potential.
Game Revolution (Dec 01, 2001)
We were excited over this game since seeing it at E3, but the end result doesn't measure up. While it does a great job displaying the fine art of toon graphics, it falls flat with almost everything else. From poor level design to brutally repetitive play, this game has been crushed by one anvil too many.
XboxAddict (Nov 30, 2003)
Cel Damage isn't horrible, but it never was engaging enough to make me want to play it. I picked it up because it was a cheap title (under $10), and I got what I paid for. It pace is fast, and eventually I got used to it, but I think the fast pace helps to cover up the fact that there really isn't much of a game here. Basically you pick up different weapons and try to smash the competition in one of 12 different environments.