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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.7
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (6 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
@Gamer (Jun, 2010)
Naughty Bear is one of those games that's wrong and right at the same time. You'll probably feel bad the first few times you terrorize other bears, but when you're down on the leaderboard and looking to get a better score, you'll lose the guilt and really bear down to improve. (See what I did there? Okay, sorry...)
65
Worth Playing (Aug 06, 2010)
Naughty Bear mostly coasts on its great concept. Its execution aims high and fulfills some of its promises, but not enough to remain engaging. It's a decent experiment that will endear itself to some gamers more than others, and I would say it's definitely worth a rent or a bargain bin pickup. It's not worth the initial full asking price. Substituting flesh and blood humans for bears and stuffing is a good thematic and business move, so it's bound to find an audience with its Teen rating. For those of us legally able to buy M games, though, there's not much here that you couldn't do in a traditional sandbox game such as Saints Row 2 — and you'd get more satisfaction out of it to boot.
63
GameFocus (Jul 13, 2010)
As an early fan of Naughty Bear, it’s extremely hard for me to hide my disappointment towards it. A2M has definitely brought something refreshing to the gaming landscape. Sadly, things didn’t necessarily go as expected, but it’s never too late. I could definitely see the franchise re-emerge in a few years with a new chapter, but in this industry where failures aren’t tolerated, odds are that won’t be the case. Although, this might be one of those games that will gain a cult-following when it ends up at the local game’s store bargain bin.
60
4Players.de (Jul 02, 2010)
Naughty Bear ist ambitioniert und hat einige gute Ideen. Das beginnt bereits mit dem psychopathischen Hauptdarsteller, der nach einer Kränkung beschließt, es allen anderen Teddys auf Perfection Island heimzuzahlen. Und das hört erst bei den zahlreichen Möglichkeiten auf, die einem über die sieben Episoden à fünf Kapitel zur Verfügung stehen, um den Bären an die Füllwolle zu gehen: Schleichen, Sabotage, Frontalangriffe, Fallen - alles klingt gut und macht beim ersten Einsatz einen Heidenspaß. Doch auf Dauer geht nicht nur der anfänglich vorhandene anarchische Humor flöten. Naught Bear krankt vor allem an einem redundanten Spieldesign. An den Finishern hat man sich schnell satt gesehen, an den ebenso kleinen wie spröden Abschnitten ebenso. Dennoch: Für eine kleine Bärenjagd zwischendurch bietet der neue Titel des WET-Studios ansprechende Unterhaltung. Allerdings sinkt der Spaß antiproportional zur „Spielzeit am Stück“.
60
GamingLives (Jul 02, 2010)
On the whole, Naughty Bear is an incredibly devious idea that simply wasn't nurtured to its full potential. While it excels in terms of deliberately kitsch and overplayed aesthetics to pull you back to the television shows of the typical 1970s childhood, it falls flat when it comes to presenting you with a game which carries the excitement through from the first level to the last. The repetitive nature of having to play through each level in various modes was a let down and very quickly became tedious. The game COULD have been fantastic, and I desperately wanted this to be the case but, sadly, it just wasn't. Bitter disappointment with what is essentially an XBLA game marketed as a commercial release.
60
Jeuxvideo.com (Jun 25, 2010)
Naughty Bear profite d'un pitch de départ qui suscite l'enthousiasme. Transformer le plus classique des doudous en machine à tuer, quelle déviance magnifique ! Dans la pratique, si on passe un bon moment les premiers temps, on atteint vite les limites d'un gameplay ultra répétitif et pas forcément très bien ficelé. Reste un humour assez efficace qui séduira les amateurs. A envisager à petit prix.
60
Spazio Games (Jul 02, 2010)
Naughty Bear è un prodotto interessante inficiato da un comparto ludico non all’altezza delle aspettative. Se l’idea di base e la realizzazione durante le prime ore di gioco possono divertire, una monotonia di fondo ed una fluidità non ottimale non permettono al titolo Artificial Mind and Movement di ambire a valutazioni più lusinghiere. Diluito in piccole dosi il feroce orsacchiotto potrebbe comunque dispensare molto divertimento, soprattutto per l’eccezionale caratterizzazione dei personaggi e del mondo di gioco, che meriterebbero una secondo occasione.
60
Meristation (Jun 28, 2010)
Naughty Bear es, fundamentalmente, un juego básico pero divertido, cargado de una gran cantidad de situaciones protagonizadas por una cómica e inocente violencia que dejan un buen sabor de boca. Es muy divertido buscar nuevas formas de matar osos, sobre todo en el plano psicológico, pero el juego no está del todo bien equilibrado, funcionando mejor la masacre directa e indiscriminada. De este modo no se consigue explotar plenamente el potencial y las opciones de juego que oculta la obra en su interior. Además, el sistema de trofeos obliga al usuario a repetir constantemente las mismas secciones del juego para así alargar la vida del mismo y disimular su escasa longitud, pero remarcando así lo repetitivo de su mecánica. En definitiva, un título divertido en espíritu pero cuyas limitaciones técnicas y jugables no le permiten destacar demasiado y no pasa de ser una alternativa curiosa.
60
Game Watcher (Jun 28, 2010)
Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot. For all its flaws though, you have to applaud the intent and salute the setting. It's a shame we don't get more of this type of experiment hitting our shelves in the UK.
60
Multiplayer.it (Jul 02, 2010)
Non c'è dubbio che il concetto alla base del gioco abbia delle potenzialità interessanti e incuriosisca non poco. Purtroppo la sua realizzazione lascia alquanto a desiderare sotto diversi aspetti, in particolare per quanto riguarda l'intrinseca ripetitività del gameplay e una realizzazione tecnica non propriamente eccelsa. Le primissime ore di gioco scorrono piacevolmente finché non ci si rende conto che bastano quelle per vedere tutto ciò che il gioco ha da offrire; una volta sperimentate le varie possibilità di uccisione e le modalità di gioco all'interno dei sotto-livelli rimane poco da fare e anche il multiplayer non riesce ad allungarne molto l'esperienza. Divertente all'inizio ma, a proposito di ossimori, il contrasto più stridente qui sembra essere in definitiva l'indirizzo presumibilmente adulto di un gioco dall'essenza troppo semplicistica.
59
MondoXbox (Jul 10, 2010)
Alcune buonissime idee, la sadica, ma dannatamente ironica, forte dose di violenza a base di peluche ed un sistema di punteggio che mi ha favorevolmente colpito non sono sufficienti a confezionare un buon gioco. La forte monotonia di base, la realizzazione davvero sottotono ed alcuni problemi tecnici piuttosto gravi tarpano le ali ad un gioco che sarebbe potuto essere una piacevole novità in questa estate non certo ricca di uscite degne di nota. Quel che resta è un passatempo che può risultare divertente, ma che soffre di troppi problemi che potrebbero portarvi ad accantonarlo molto prima del previsto.
58
Digital Chumps (Jul 11, 2010)
So, is the game fun? I think it's dying to be fun, but the flaws of the game keep it from fun. Had this been given at least six more months to work these things out then it probably would have been a great game. It feels a bit unfinished, a bit unpolished and needs a few more updates to make it solid. I'm not sure online updates can correct the stuff that it needs, but I think 505 Games and Artificial Mind & Movement should give this a shot. If they can correct it then it's a great game in my opinion. Until then the flaws just hurt the fun way too much.
57
GamingTrend (Aug 06, 2010)
Naughty Bear is an example of a game that fundamentally misses the mark - there are a ton of fantastic, creative ideas here that sound great on paper, but are so poorly executed that it just doesn't work. The concept of taking revenge on goody-goody teddy bears that are secretly jerks is a great starting point. Adding to this the idea of eliminating them by either killing them or scaring them to death is also great. It is the lack of variety in the levels, the awful camera control, and the horrendous sound work that lead to a game that is almost completely un-"bear"-able. If this title tickles your funny bone just right you'll have no problem overlooking the game's low points and enjoying it for what it is. For the rest of us though, this is one title that should be passed on.
55
Vandal Online (Jul 07, 2010)
El principal motivo es que aburre demasiado rápido, hemos jugado títulos con dinámicas muy sencillas pero enormemente adictivas durante días y días, pero Naughty Bear cansa con solo jugar un par de horas, y ese es el mayor pecado que puede cometer un videojuego. Por ambición tanto técnica como jugable no nos podemos quitar constantemente la sensación de que estamos jugando un título descargable, donde hubiera tenido mejor cabida con otros muchos títulos originales de escasas ambiciones a precios reducidos, pero este juego pese a salir a un precio más reducido de lo normal nos parece caro para lo que ofrece, ya que muy en gracia te tiene que caer pero dedicarle más allá de un par de días de juego. En resumen un buen intento que ha fallado en su manera de ejecutarlo y de lanzarlo.
55
GameSpot UK (Jun 28, 2010)
Initially, Naughty Bear appears to have the makings of a darkly funny gem; the teddies are cute, the antihero is unpleasant, and the violence is as jarring as intended. The narrator, seemingly a kids' TV presenter who has cracked under the pressure, is alarmingly creepy. But those bare bones don't get fleshed out. With its key idea, basically a Care Bear on a rampage, underserved by the storytelling, and the basic mechanics not strong enough to carry the game on their own, Naughty Bear is a fun diversion for only a short while. As time goes on, though, it feels like more of a series of missed opportunities than the subversive, jokey action game promised by the title.
54
Game Chronicles (Aug 01, 2010)
Naugthy Bear would have been a great $15 Summer of Arcade game, but as a standalone retail title, I can’t recommend a purchase until this hits the $20 bargain bin and even then your standards, or at least your expectations had better be low. If your sick and twisted curiosity gets the best of you then go ahead and rent. You’ll get more than your fair share of laughs but you’ll feel guilty every time you smile…as you should.
53
Extreme Gamer (Jul 14, 2010)
‘Naughty Bear’ wanted to be so much more, and possibly could have been with a little more variety and tightening up of the core mechanics. In its initial moments ‘Naughty Bear’ is pretty cool with a unique campy vibe that slowly fades away as you progress through the game. It was really hard to stay motivated as I "defluffed" all the other bears on Perfection Island. ‘Naughty Bear’ isn't a horrible game, just one that needs some more work. It is back to the toy-box for you ‘Naughty,’ you’ve been a bad, bad, boy.
51
GameTrailers (Jul 08, 2010)
With new stalking grounds and a working online mode, which could theoretically be possible through downloadable content, this game could turn into a genuinely fun diversion thanks to its interesting AI, but the way things are now, Naughty Bear doesn't really deserve much love. Just don't tell him we said so.
50
D+PAD Magazine (Jul 14, 2010)
There can be no doubt – Naughty Bear should have been a Live Arcade title priced at no more than 1200 MS points, in which case the score would most certainly have been higher. The fact that the publishers had the audacity to give the title a full retail release, albeit with a few quid knocked off, smacks of daylight robbery given the extremely limited nature of what it has to offer. Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent. Naughty Bear – more like Lazy Developer.
50
Destructoid (Jul 02, 2010)
All in all, Naughty Bear is one of the biggest disappointments of the year. To take a game with so much promise, so much potential, and do absolutely nothing with it is a crime. Naughty Bear is a flat, dreary, completely boring game that relies on its core premise without doing anything to expand upon it. It desperately wants to be seen as irreverent, edgy and funny, but it is none of these things, and while it happily pats itself on the back for having a great idea, it squanders that idea with total abandon. No game about a psychopathic teddybear should be this boring.
50
Gamestyle (Jun 27, 2010)
These criticisms aside, the kitschy entertainment on offer in Naughty Bear still remains passable for short bursts, but for a full-price release you are entitled to expect more for you money. On the whole the experience feels undercooked. With a bit more care and attention it could have been a more amiable, longer-lasting diversion, and even a guilty pleasure you hide between copies of Red Dead Redemption and Mass Effect 2. It is also a title that would have benefited from distribution at a budget price or, better-still, through XBLA. However, in its full-priced form, the game is a slender package that only offers fleeting moments of invention and entertainment. In the end Naughty Bear just isn’t very durable, and after a few hours of play starts to resemble the rather forlorn, moth-eaten teddy bear you abandoned in your youth.
48
Cheat Code Central (Jul 13, 2010)
Unfortunately, while the first hour or so with the game was entertaining, the repetitive objectives, environments, and gameplay make you feel like you are in some sort of insidious gaming Groundhog Day loop. The addition of sub-episodes attempts to vary the experience, but it largely fails to do so. Instead, this makes the game even less desirable due to simply adding ridiculous and infuriating constraints to missions that have no checkpoints. Naughty Bear is truly a disappointment, especially considering how good all the trailers preceding the game made it look. In the end, this game had a ton of potential but failed to turn any of it into a good title. If you still feel the need to check this one out, I suggest waiting for it to hit the bargain bin.
45
XboxAddict (Jul 23, 2010)
There are gamers out there that will justify the purchase of this title by pointing out the inclusion of the multiplayer options or the unique sound offering (the narrator is rather funny) or the one of a kind twisted nature of the game (it must be 2010 if twisted gameplay is a selling point)…and to be truthful it is these few points that save the game from a 1 out of 10 rating (every game gets 1 point just for being packaged properly). Did I hate the game….no, do I recommend the game…no. Would I like the developers to get there combined @#*& together and give us the game that all of us know could be created….you bet your naughty points I do!
45
MS Xbox World (Jun 29, 2010)
There's reasonable challenge on offer if you persevere, but this doesn't mask the fact that you're only going to tackle these over a period of time rather than feel urged to carry on to beat the game in one sitting. With few hours to beat, lots of repetitive tasks, a dodgy camera and a price tag that's possibly a little on the high side for what's on offer, and you have a game that can only be recommended to die hard players looking for some stealth based mischievous play. Yes, it's different from your regular stealth, action game cum shooter; but at the same time simply fails to ignite the gaming imagination beyond the first hour of play.
45
GamersHell.com (Jul 09, 2010)
Had Naughty Bear been a free or inexpensive indie game or XBLA title, and really taken its absurdist, twisted premise and wicked theme in a more extreme direction, we might praise it for being a hip, ironic commentary on videogame violence...or something. As it stands, Naughty Bear is overpriced and undercooked. Thanks to poor execution and a lack of wit and imagination, the game doesn't even deliver fully on its one-joke premise.
44
Console Monster (Jul 03, 2010)
In closing it is hard to recommend Naughty Bear, as it’s a missed opportunity spoiled by repetitive gameplay and rough controls, forgetting the painstaking bugs and the narrator that will make you want to mute the television permanently. I’d have hoped that multiplayer would help the game greatly, due to its score obsessed nature; however without being able to sample it and with there being no support offline whatsoever I remain pessimistic.
43
GamingXP (Jul 20, 2010)
Keiner braucht dieses Spiel. Teddybären zu töten ist weder eine tolle Idee, noch zeugt es von gutem Geschmack. Mit Ausnahme der vielen freischaltbaren Extras bietet das Spiel kaum etwas, und Spaß macht das Herumlaufen und Plüsch-Teddys umlegen auch nicht. Zudem mangelt es dem Spiel an einer Handlung und einem breit gefächerten Missionsdesign. Einfach nur unzählige Level anzubieten, in denen aber immer das Gleiche zu tun ist, genügt nicht.
42
Gaming Nexus (Jul 26, 2010)
Naughty Bear works as a crazy idea, but not as a full-priced video game. The action is shallow and the controls are all wrong. Worse yet, the game is marred by technical difficulties that all but ruin the entire experience. If it wasn't for the adorable characters and compelling idea, this game would have scored much lower!
42
1UP (Jul 07, 2010)
Among the HUD and camera problems, the game slows down occasionally during cut-scenes. The lack of different environments is particularly disheartening -- I get the impression this would've completely succeeded as a downloadable title because my expectations for more content wouldn't be there. Not to mention, multiplayer doesn't work for me at all. Whenever I host a game or try to join one, I get kicked out right before it starts. Naughty Bear has its moments, but not enough to win me over.
42
The A.V. Club (Jul 05, 2010)
Naughty Bear has its share of technical nuisances, too. An aggressive auto-centering camera and fickle contextual controls wind up being more ferocious opponents than any of the stuffed animals you face. In a more polished title, design mistakes like these would stick out. But they feel just right in Naughty Bear, a game that barely limps into its second act—let alone its third.
40
Engadget (Jul 02, 2010)
In many ways, Naughty Bear is similar to the PSN game PAIN, another repetitive, humor-driven arcade title. But, PAIN evolved into a DLC "platform," exploring new gameplay ideas (driven by fan feedback) with new expansions every few months. Naughty Bear, on the other hand, seems destined for the GameStop bargain bin.
40
That Gaming Site (Jul 06, 2010)
Naughty Bear takes a hilarious concept and mixes it with retro-style puzzle maps to create a game that is honestly no longer in demand. Add to that various glitching and frequent game freezing and most won't tolerate the style for more than a couple hours.
40
AusGamers (Jul 22, 2010)
Given enough due diligence, this game could've been a cross between Metal Gear Solid and The Club, as directed by a young Tim Burton. Yet it's condemned by its middling production values and haphazard, buggy implementation. Squint, and you can see its potential. As it stands, Naughty Bear is a missed opportunity - an ugly duckling that never grows up.
40
GameZone (Jul 09, 2010)
Naughty Bear strives to be tasteless and base, but in order for a game to truly pull that off it has to be funny, which Naughty Bear definitely isn’t. The story is empty and the narration gets irritating very quickly. The gameplay is repetitive, the mission structure is absent, the graphics are lousy, and the whole experience is mired by a variety of technical shortcomings and bugs. Simply put, there’s no reason to play this game, unless you really hate teddy bears.
40
Eurogamer.net (UK) (Jun 29, 2010)
Naughty Bear sold itself to a lot of customers by pretending to be adult, gritty and brutal. In fact, it's childish, facile and more pointless than manning the phone-lines for the Rob Green retirement fund. Avoid at all costs, or at least wait until it's inevitably slashed in price if you're really desperate for some sledgehammer humour and cheap Gamerscore. Until then, play a little bit of this or this, for free, far more enjoyable executions of what this game was presumably trying to achieve.
35
XboxAchievements (Jul 04, 2010)
A horrendous disappointment, and one that is not helped by the numerous glitches and bugs that constantly plague your playing experience. The one good idea here is the premise, but it is almost like the developers didn't know how to spin it out into a decent game and instead have created a jumbled, repetitive mess.
35
ZTGameDomain (Jul 13, 2010)
Naughty Bear holds true to its name by truly being a badly behaved game when it comes to the essentials. The location feels claustrophobic, the camera system is atrocious and the act of torturing cuddly bears is simply not as enjoyable as it should be. The game suffers what I like to call "Fairytale Fights Syndrome" or "FFS" for short, where the idea is brilliant on paper, but fails miserably in execution. There really is no reason to drop $50 on this mess of a game. It will hit the bargain bin sooner rather than later, and even then I suggest proceeding with extreme caution.
33
Game Revolution (Jul 08, 2010)
I really wanted to like Naughty Bear, but there are too many faults that either disrupt the gameplay or are just too unbearable to ignore. The experience, unfortunately, bears no fruit.
30
The Telegraph (Jun 29, 2010)
Naughty Bear is enoyable for around two hours before its returns are diminished by repetitive gameplay, scrappy presentation and a mulfunctioning multiplayer.
30
XGN (Jul 31, 2010)
Naughty Bear had alle elementen om een geweldige game te worden boordevol zwarte humor. Helaas is de game volledig geflopt en zal je er slechts enkele uren mee kunnen spelen voordat dat je de game wil stukslaan. Naughty Bear heeft slechts vier enorm kleine gebieden waar de zeven hoofdstukken zich op afspelen. De enige mensen die zich eventueel met het spel kunnen amuseren zijn kinderen rond de tien jaar, en die mogen het niet eens spelen. Hou je geld dus nog maar even bij voor alle toppers die in de herfst zullen verschijnen.
30
Totally Gaming Network (Jul 18, 2010)
What is most disappointing about Naughty Bear is that it had a good premise. This game could have been really awesome. Unfortunately this game was rushed out the door in an unfinished state. One has to wonder how this title made it out of QA testing or if it even went through any testing at all. This is a title that will be immediately forgotten by those who have played it especially with some of the year’s biggest releases coming out in the next couple of months. What’s even worse is that they are charging people almost full price for this game. If for whatever reason you still want to try out Naughty Bear then be sure to rent it. You’ll feel a lot better losing the few dollars to rent it rather than losing the fifty dollars if you purchase it.
30
Gamervision (Jul 09, 2010)
Ultimately, I can’t say Naughty Bear let me down because I had absolutely no expectations going in. That said, the game isn’t very good, and can’t even be considered a decent time waster. It fails to be enjoyable or fun to play, and despite trying incredibly hard, fails to give gamers a hook to keep coming back for more. I don’t often wish for my time back after playing a video game, but Naughty Bear was easily one of the worst games I’ve ever played.
30
IGN (Jun 30, 2010)
Naughty Bear could’ve been cool, but it isn’t. It’s a bad game. You shouldn’t play it.
30
videogamer.com (Jul 08, 2010)
Truly awful games, especially full-price retail releases, are thin on the ground these days. Sure, games can sometimes be far too generic or suffer from some iffy design decisions, but they're rarely as poor as Naughty Bear. How the game got released in this state is a mystery. No matter how interesting the central idea may sound, do not support such a shoddily put together title.
25
Gamers' Temple, The (Aug 01, 2010)
The game has a multiplayer mode, but I'm sure that I don't need to go into the gory details of how uninspired and tedious multiplayer play is in the game. Or that the graphics are rather rudimentary. Or that this game is worth your money at any price...
25
Game Shark (Aug 04, 2010)
It’s always fun to play the bad guy, and I must admit, I have a soft spot for the sort of evil/adorable humor that oozes from Naughty’s every pore. I simply wish the team had built a better game around the concept, or that someone had the foresight to release the game as a “budget” DLC title, instead of a $50 game.
10
Game Critics (Jul 18, 2010)
Between the vomit-cam, the absurd level design, the serious lack of content and the simplistic gameplay, it's clear to see that the developers have created something that should never have left the drawing board. The stealth is a joke, the action's broken, and the violence isn't shocking or even interesting. When the novelty of playing as a murderous bear wears off, players will see that there isn't a single reason to spend time with this title. There have certainly been plenty of bad games this generation, but Naughty Bear is a serious contender for being the worst. Rating


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