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Atari 50

Xenon 2: Megablast Screenshots

User Screenshots

Amiga version

The title screen.
The main menu.
Enemies approaching you are most of times regular formations of spaceships.
You will encounter many double ways in the game. If you happen to find a dead end, remember your spaceship can go back.
Shops are at the end of levels but often at the middle of them as well.
Contact with foes damages you the same way enemy bullets do.
The C-marked bubbles add credits.
There are many upgrades available to your ship which makes you much more effective in fighting. You get such upgrades destroying certain flying objects or buying them at the shop.

Atari ST version

Title screen
Start menu
And you're in!
Shots fly everywhere
High score table

DOS version

Title screen
Main menu
Level 1 Boss
Level 2 starts with huge fly-like creatures
Level 2 - Boss 1
In the second part of level 2, enemies come larger in numbers
Approaching the big surprise at the end of level 2
Voila! A huge spider queen appears.
Level 3 has a Star Wars like feel
The shop has all the nifty things a real pilot needs.
Some levels feature several narrow sections.
Temporarily protected by a shield.
Wait for the right moment to fly past those volcanoes.
A dead end, now I must put my spaceship in reverse.
The last part of the game has a mechanical feel to it.
Blasting away with massive laser beams.
Title (EGA)
First Level (EGA)
Title (CGA)
First Level (CGA)
Title screen (Hercules mode)
First Level (Hercules mode)

Game Boy version

Title Screen
Company Info
Level 1
Level 2
Level 3
Level 4
Level 5
The Shop

Genesis version

Title screen
The game starts
The upgrade to fire backwards comes early and is very useful.
Graphics took a notoriously hit on quality in this port. Everything looks blue tinted.
On one side, the terrible snake-things that can tear a ship apart, the other's a dead end. Sadly, there's no easy way around here.
The shop
Super Nashwan Power!
Those slugs on the walls must be taken care of before entering those tunnels.
Now with a missile power, doubling the firepower of the ship.
The first boss
Bonuses for everyone!
Second level
Enemies are also harder to spot, as the colour palette of the console is more limited.

PC-98 version

Title screen
Main menu
Select your game!
Getting started...
I didn't do that well, eh?..
Those damn walls will shoot at you
Where to go?..
Buying stuff

SEGA Master System version

Birds attack
Snake-like monsters
Spraying bullets
High Scores
Zenon 2 Title Screen & Credits
Big Guns

Sharp X68000 version

Gameplay - enemies ahead
Title screen A
Title screen B
Main menu, in the X68000 port there are two soundtracks to pick from: Original and Special
Level 1
First boss
Level 2, destroyed enemies leave behind credits in the shape of bubbles - small bubbles are worth 50 credits and large bubbles are worth 100
Sometimes enemies also drop weapon power ups