Wes Shull Jr.

Moby ID: 108611

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FuzzDad (AKA Wes Shull) is the Valve-contracted level designer for dod_glider (2 versions), dod_falaise (two versions), dod_flugplatz (two versions), and para_glider. All maps were part of released content from Valve in either boxed editions of the Day of Defeat game or on subsequent patch updates.

He worked with all the members of the original dev team on specific content-adds for his and other maps to include, models, textures, sounds, and the special in-game cinematics developed for the para maps release. He assisted with the entity work on the following shipped content: dod_escape (the exploding bridge sequence), dod_jagd (all scoring entities), and dod_northbound (scoring and others). He did touch-up and corrective map work on DOD 1.3's shipped dod_donner and participated in the first beta trials of DOD:Source. He wrote all the detail texture files that were shipped with dod ver 1.2 and 1.3 and assisted Valve in creating accurate contents lists for shipped content across multiple releases. He also released dod_factory (DoD 1.0), para_raiders, dod_phun (DoD 1.3), and dod_anvil (Source) as custom maps. His dod_anvil map for Source (remake of dod_falaise) was the number one or number two custom map in terms of player minutes for six months since its release in early February, 2006. He is currently working on projects for Valve on contract.

His son John Shull (AKA Fuzz) was one of the original founding members of DOD prior to its purchase by Valve.

Credits

Day of Defeat (2003, Windows) Mappers and Texture Artists

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