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Sam Kolb

Moby ID: 12776

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Sam began playing computer games at the age of 10 on an Atari 800 computer. He spent much of his high school career playing such classics as One-On-One, Agent USA, Zork, Ultima III, and many more, despite his father's insistence that game playing was a waste of time. When Sam eventually landed a job at Spectrum Holobyte working on Star Trek Generations he called his father and gloated for a full 10 minutes.

Sam has worked on several other PC titles over the years, including Space Bunnies Must Die! and Nerf Arena Blast. He is an accomplished Designer and budding Programmer, and has spent years refining his sense of Game Design. He is also an excellent Ultimate Frisbee player, though this has yet to bear any financial fruit.

Credited on 10 games

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Dragon Age: Legends (2011, Browser) Director of Technology
Spider-Man 3 (2007, PlayStation 2) Engineering
Lara Croft: Tomb Raider - Legend (2006, Nintendo DS) Special Thanks
Lara Croft: Tomb Raider - Legend (2006, Game Boy Advance) Special Thanks
X-Men: The Official Game (2006, Xbox 360) Software Engineers
Lara Croft: Tomb Raider - Legend (2006, Xbox) Special Thanks
Whiplash (2003, PlayStation 2) Programmers
Nerf Arena Blast (1999, Windows) Assistant Producers
Space Bunnies Must Die! (1998, Windows) Level Design
Star Trek: Generations (1997, Windows) Writing / Dialogue / Story

[ full credits ]

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