Philippe Baude
Moby ID: 130057
Credits (32 credits on 26 games)
- by Role
- by Date
- by Moby Score
- by Genre
2024 | |
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Skull and Bones (PlayStation 5) | Special Thanks |
2020 | |
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Hyper Scape (Windows) | Game Designers |
2018 | |
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Far Cry 5 (PlayStation 4) | Lead Game Designer |
2017 | |
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Assassin's Creed: Origins (PlayStation 4) | Lead Game Designer |
Just Dance 2018 (Wii) | Lead Game Designer |
Tom Clancy's Ghost Recon: Wildlands (Windows) | Lead Game Designer |
For Honor (Xbox One) | Lead Game Designer |
2016 | |
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Steep (Windows) | Lead Game Designer |
Watch_Dogs 2 (PlayStation 4) | Project Lead Game Designer |
Just Dance 2017 (Windows) | Lead Game Designer |
Champions of Anteria (Windows) | Lead Game Designer |
Trials of the Blood Dragon (Windows) | Lead Game Designer |
Far Cry: Primal (PlayStation 4) | Lead Game Designer |
2015 | |
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Tom Clancy's Rainbow Six: Siege (Windows) | Lead Game Designer |
Anno 2205 (Windows) | Lead Game Designer |
Anno 2205: Asteroid Miner (Android) | Lead Game Designer |
Assassin's Creed: Syndicate (PlayStation 4) | Lead Game Designer |
Just Dance 2016 (Xbox One) | Lead Game Designer |
Might & Magic: Heroes VII (Windows) | Lead Game Designer |
ZombiU (Windows) | Game Designer |
2014 | |
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Watch_Dogs (Windows) | Lead Game Designer |
2011 | |
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Beyond Good & Evil (Xbox 360) | Special thanks to all the players who tested the game in focus group |
2009 | |
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WET (PlayStation 3) | Additional Game Design |
2006 | |
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Star Wars: Lethal Alliance (PSP) | Lead Game Designer |
Far Cry: Instincts - Predator (Xbox 360) | Game Design / Lead Level Design |
Far Cry: Instincts - Evolution (Xbox) | Game Design |
2003 | |
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Beyond Good & Evil (GameCube) | Special Thanks to All the Players Who Tested the Game in Focus Group |