Philippe Baude

Moby ID: 130057

Credits (32 credits on 26 games)

2024
Skull and Bones (PlayStation 5) Special Thanks
2020
Hyper Scape (Windows) Game Designers
2018
Far Cry 5 (PlayStation 4) Lead Game Designer
2017
Assassin's Creed: Origins (PlayStation 4) Lead Game Designer
Just Dance 2018 (Wii) Lead Game Designer
Tom Clancy's Ghost Recon: Wildlands (Windows) Lead Game Designer
For Honor (Xbox One) Lead Game Designer
2016
Steep (Windows) Lead Game Designer
Watch_Dogs 2 (PlayStation 4) Project Lead Game Designer
Just Dance 2017 (Windows) Lead Game Designer
Champions of Anteria (Windows) Lead Game Designer
Trials of the Blood Dragon (Windows) Lead Game Designer
Far Cry: Primal (PlayStation 4) Lead Game Designer
2015
Tom Clancy's Rainbow Six: Siege (Windows) Lead Game Designer
Anno 2205 (Windows) Lead Game Designer
Anno 2205: Asteroid Miner (Android) Lead Game Designer
Assassin's Creed: Syndicate (PlayStation 4) Lead Game Designer
Just Dance 2016 (Xbox One) Lead Game Designer
Might & Magic: Heroes VII (Windows) Lead Game Designer
ZombiU (Windows) Game Designer
2014
Watch_Dogs (Windows) Lead Game Designer
2011
Beyond Good & Evil (Xbox 360) Special thanks to all the players who tested the game in focus group
2009
WET (PlayStation 3) Additional Game Design
2006
Star Wars: Lethal Alliance (PSP) Lead Game Designer
Far Cry: Instincts - Predator (Xbox 360) Game Design / Lead Level Design
Far Cry: Instincts - Evolution (Xbox) Game Design
2003
Beyond Good & Evil (GameCube) Special Thanks to All the Players Who Tested the Game in Focus Group