Jeff McGann
Moby ID: 130160
Credits (10 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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BioShock Infinite (2013, Xbox 360) | Special Thanks |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) | Additional Design |
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) | Designer |
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
Line of Sight: Vietnam (2003, Windows) | Writing |
3rd-person (Other) | |
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inFAMOUS: First Light (2014, PlayStation 4) | Game Design |
Action | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
inFAMOUS: First Light (2014, PlayStation 4) | Game Design |
inFAMOUS: Second Son (2014, PlayStation 4) | Game Design |
BioShock Infinite (2013, Xbox 360) | Special Thanks |
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) | Mission Design |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) | Additional Design |
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) | Designer |
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
Line of Sight: Vietnam (2003, Windows) | Writing |
Behind view | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
inFAMOUS: Second Son (2014, PlayStation 4) | Game Design |
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) | Mission Design |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) | Additional Design |
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) | Designer |
Line of Sight: Vietnam (2003, Windows) | Writing |
Cold War | |
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Line of Sight: Vietnam (2003, Windows) | Writing |
Compilation | |
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Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
Direct control | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
inFAMOUS: First Light (2014, PlayStation 4) | Game Design |
BioShock Infinite (2013, Xbox 360) | Special Thanks |
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
Line of Sight: Vietnam (2003, Windows) | Writing |
Flight / aviation | |
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Blazing Angels: Squadrons of WWII (2006, PlayStation 3) | Mission Design |
Historical events | |
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Blazing Angels: Squadrons of WWII (2006, PlayStation 3) | Mission Design |
Line of Sight: Vietnam (2003, Windows) | Writing |
Japan (Ancient/Classical/Medieval) | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
Licensed | |
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Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) | Designer |
Multiple units/characters control | |
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Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
RPG elements | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
BioShock Infinite (2013, Xbox 360) | Special Thanks |
Sandbox / open world | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
inFAMOUS: Second Son (2014, PlayStation 4) | Game Design |
Sci-fi / futuristic | |
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inFAMOUS: First Light (2014, PlayStation 4) | Game Design |
inFAMOUS: Second Son (2014, PlayStation 4) | Game Design |
Shooter | |
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inFAMOUS: Second Son (2014, PlayStation 4) | Game Design |
BioShock Infinite (2013, Xbox 360) | Special Thanks |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) | Additional Design |
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) | Designer |
Line of Sight: Vietnam (2003, Windows) | Writing |
Stealth | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
Steampunk | |
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BioShock Infinite (2013, Xbox 360) | Special Thanks |
Strategy / tactics | |
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Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
Tactical shooter | |
---|---|
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) | Designer |
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
Voice control | |
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Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Online Testing |
War | |
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Ghost of Tsushima (2020, PlayStation 4) | Design |
World War II | |
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Blazing Angels: Squadrons of WWII (2006, PlayStation 3) | Mission Design |