Jeff McGann

Moby ID: 130160

Credits (10 credits on 9 games)

1st-person
BioShock Infinite (2013, Xbox 360) Special Thanks
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) Additional Design
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) Designer
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
Line of Sight: Vietnam (2003, Windows) Writing
3rd-person (Other)
inFAMOUS: First Light (2014, PlayStation 4) Game Design
Action
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: First Light (2014, PlayStation 4) Game Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
BioShock Infinite (2013, Xbox 360) Special Thanks
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) Mission Design
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) Additional Design
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) Designer
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
Line of Sight: Vietnam (2003, Windows) Writing
Behind view
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) Mission Design
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) Additional Design
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) Designer
Line of Sight: Vietnam (2003, Windows) Writing
Cold War
Line of Sight: Vietnam (2003, Windows) Writing
Compilation
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
Direct control
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: First Light (2014, PlayStation 4) Game Design
BioShock Infinite (2013, Xbox 360) Special Thanks
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
Line of Sight: Vietnam (2003, Windows) Writing
Flight / aviation
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) Mission Design
Historical events
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) Mission Design
Line of Sight: Vietnam (2003, Windows) Writing
Japan (Ancient/Classical/Medieval)
Ghost of Tsushima (2020, PlayStation 4) Design
Licensed
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) Designer
Multiple units/characters control
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
RPG elements
Ghost of Tsushima (2020, PlayStation 4) Design
BioShock Infinite (2013, Xbox 360) Special Thanks
Sandbox / open world
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
Sci-fi / futuristic
inFAMOUS: First Light (2014, PlayStation 4) Game Design
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
Shooter
inFAMOUS: Second Son (2014, PlayStation 4) Game Design
BioShock Infinite (2013, Xbox 360) Special Thanks
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) Additional Design
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) Designer
Line of Sight: Vietnam (2003, Windows) Writing
Stealth
Ghost of Tsushima (2020, PlayStation 4) Design
Steampunk
BioShock Infinite (2013, Xbox 360) Special Thanks
Strategy / tactics
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
Tactical shooter
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004, Xbox) Designer
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
Voice control
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) Online Testing
War
Ghost of Tsushima (2020, PlayStation 4) Design
World War II
Blazing Angels: Squadrons of WWII (2006, PlayStation 3) Mission Design