Adam Moravanszky
Moby ID: 150386
Biography edit · view history
After graduating from the Swiss Federal Institute of Technology with a Master's degree in computer science, Adam cofounded and became chief software architect of NovodeX AG, laying the groundwork for one of the world's most widely adopted game physics SDKs. NovodeX was later acquired by AGEIA Technologies where he continued to drive PhysX technology as a software architect. Following AGEIA's acquisition, Adam is a Principal Engineer at NVIDIA, where his team works to do away with the remaining problems that prevent physics in games from becoming truly ubiquitous!
Credited on 6 games
Torn (2018, PlayStation 4) | NVIDIA Development Support |
Crazy Machines 3 (2016, Windows) | Special Thanks to NVIDIA |
Warmonger: Operation - Downtown Destruction (2007, Windows) | Physx SDK Support |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007, Windows) | For AGEIA |
Line of Sight: Vietnam (2003, Windows) | Special Thanks |
Deadly Dozen (2001, Windows) | Special Thanks |
Frequent Collaborators
People- 4 games with Simon Schirm
- 3 games with Pierre Terdiman
- 3 games with Dane Johnston
- 2 games with Jeffrey M. Birns
- 2 games with Jay Carling King IV
- 2 games with Jim Offerman
- 2 games with Bruno Heidelberger
- 2 games with Stefan Duthaler
- 2 games with Lou Rohan
- 2 games with Steven D. Ellis
Companies
- 4 games with Valve Corporation
- 2 games with nFusion Interactive LLC
- 2 games with Atari Europe S.A.S.U.
- 2 games with Ziggurat Interactive, Inc.
- 2 games with Tommo Inc.
- 2 games with Retroism
- 2 games with Namco Bandai Partners Pty Ltd.
- 2 games with GOG Poland Sp. z o.o.
- 2 games with Atari, Inc.
- 1 game with Wizarbox SARL
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: