Adam Moravanszky

Moby ID: 150386

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After graduating from the Swiss Federal Institute of Technology with a Master's degree in computer science, Adam cofounded and became chief software architect of NovodeX AG, laying the groundwork for one of the world's most widely adopted game physics SDKs. NovodeX was later acquired by AGEIA Technologies where he continued to drive PhysX technology as a software architect. Following AGEIA's acquisition, Adam is a Principal Engineer at NVIDIA, where his team works to do away with the remaining problems that prevent physics in games from becoming truly ubiquitous!

Credited on 6 games

Torn (2018, PlayStation 4) NVIDIA Development Support
Crazy Machines 3 (2016, Windows) Special Thanks to NVIDIA
Warmonger: Operation - Downtown Destruction (2007, Windows) Physx SDK Support
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007, Windows) For AGEIA
Line of Sight: Vietnam (2003, Windows) Special Thanks
Deadly Dozen (2001, Windows) Special Thanks

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