Takeshi Komada

aka: 駒田 壮司
Moby ID: 158612

Credits (4 credits on 3 games)

3rd-person (Other)
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Action
Twin Cobra II (1997, SEGA Saturn) Graphic (駒田 壮司)
Anime / Manga
Pokémon Colosseum (2003, GameCube) Character Motion Design
Arcade
Twin Cobra II (1997, SEGA Saturn) Graphic (駒田 壮司)
Cinematic camera
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Contemporary
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Diagonal-down
Pokémon Colosseum (2003, GameCube) Character Motion Design
Direct control
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Fantasy
Pokémon Colosseum (2003, GameCube) Character Motion Design
Fixed / flip-screen
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Japan (Modern/Futuristic)
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Japanese-style RPG (JRPG)
Pokémon Colosseum (2003, GameCube) Character Motion Design
Life / social simulation
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Real-time
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Role-playing (RPG)
Pokémon Colosseum (2003, GameCube) Character Motion Design
Sandbox / open world
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Shooter
Twin Cobra II (1997, SEGA Saturn) Graphic (駒田 壮司)
Simulation
Boku no Natsuyasumi (2000, PlayStation) Character Animation (キャラクターアニメーション) (駒田 壮司)
Top-down
Twin Cobra II (1997, SEGA Saturn) Graphic (駒田 壮司)
Turn-based
Pokémon Colosseum (2003, GameCube) Character Motion Design