Takeshi Komada
aka:
駒田 壮司
Moby ID: 158612
Credits (4 credits on 3 games)
- by Role
- by Date
- by Moby Score
- by Genre
3rd-person (Other) | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Action | |
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Twin Cobra II (1997, SEGA Saturn) | Graphic (駒田 壮司) |
Anime / Manga | |
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Pokémon Colosseum (2003, GameCube) | Character Motion Design |
Arcade | |
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Twin Cobra II (1997, SEGA Saturn) | Graphic (駒田 壮司) |
Cinematic camera | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Contemporary | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Diagonal-down | |
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Pokémon Colosseum (2003, GameCube) | Character Motion Design |
Direct control | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Fantasy | |
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Pokémon Colosseum (2003, GameCube) | Character Motion Design |
Fixed / flip-screen | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Japan (Modern/Futuristic) | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Japanese-style RPG (JRPG) | |
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Pokémon Colosseum (2003, GameCube) | Character Motion Design |
Life / social simulation | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Real-time | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Role-playing (RPG) | |
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Pokémon Colosseum (2003, GameCube) | Character Motion Design |
Sandbox / open world | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Shooter | |
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Twin Cobra II (1997, SEGA Saturn) | Graphic (駒田 壮司) |
Simulation | |
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Boku no Natsuyasumi (2000, PlayStation) | Character Animation (キャラクターアニメーション) (駒田 壮司) |
Top-down | |
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Twin Cobra II (1997, SEGA Saturn) | Graphic (駒田 壮司) |
Turn-based | |
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Pokémon Colosseum (2003, GameCube) | Character Motion Design |