Gil Cornut
Moby ID: 167369
Credits (12 credits on 7 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Shadow Ops: Red Mercury (2004, Windows) | Special Thanks |
3rd-person (Other) | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX Supervisor |
Action | |
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Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Dead to Rights II (2005, Xbox) | Shading |
Shadow Ops: Red Mercury (2004, Windows) | Special Thanks |
Add-on | |
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Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Set Artists |
Adventure | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Africa | |
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Shadow Ops: Red Mercury (2004, Windows) | Special Thanks |
Beat 'em up / brawler | |
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Dead to Rights II (2005, Xbox) | Shading |
Behind view | |
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Dead to Rights II (2005, Xbox) | Shading |
Cinematic camera | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Contemporary | |
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Dead to Rights II (2005, Xbox) | Shading |
Crime | |
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Dead to Rights II (2005, Xbox) | Shading |
Detective / mystery | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Direct control | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Dead to Rights II (2005, Xbox) | Shading |
Fantasy | |
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Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX Supervisor |
Graphic adventure | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Middle East | |
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Shadow Ops: Red Mercury (2004, Windows) | Special Thanks |
North America | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Dead to Rights II (2005, Xbox) | Shading |
Puzzle elements | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Quick Time Events (QTEs) | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Real-time | |
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Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX Supervisor |
Regional differences | |
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Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Role-playing (RPG) | |
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Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX Supervisor |
Romance | |
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Heavy Rain (2016, PlayStation 4) | Set Artists |
Sci-fi / futuristic | |
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Detroit: Become Human (2018, PlayStation 4) | Icing Artists |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Shadow Ops: Red Mercury (2004, Windows) | Special Thanks |
Shooter | |
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Dead to Rights II (2005, Xbox) | Shading |
Shadow Ops: Red Mercury (2004, Windows) | Special Thanks |
Spy / espionage | |
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Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Stealth | |
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Beyond: Two Souls (2013, PlayStation 3) | Set Artists |
Steampunk | |
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Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX Supervisor |
Story / mission | |
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Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Set Artists |
Strategy / tactics | |
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Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX Supervisor |