Jean-François Guastalla
aka:
Jean François Guastalla,
Jean-Francois Guastalla
Moby ID: 177557
Credits (25 credits on 14 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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I Am Alive (2012, Windows) | Game Conception by Darkworks |
Resistance: Burning Skies (2012, PS Vita) | Systems Design Lead |
3rd-person (Other) | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Designed by (Lead) |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Jekyll & Hyde (2001, Windows) | Integration & Game Play |
The Shadow of Zorro (2001, Windows) | Game Designers |
Action | |
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The Callisto Protocol (2022, Windows) | Additional Designer |
I Am Alive (2012, Windows) | Game Conception by Darkworks |
Resistance: Burning Skies (2012, PS Vita) | Systems Design Lead |
L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Cold Fear (2005, Windows) | Special Thanks to |
Jekyll & Hyde (2001, Windows) | Integration & Game Play |
The Shadow of Zorro (2001, Windows) | Game Designers |
Action RPG | |
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New World (2021, Windows) | Additional Design |
Adventure | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Designed by (Lead) |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Automobile | |
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L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Behind view | |
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The Callisto Protocol (2022, Windows) | Additional Designer |
New World (2021, Windows) | Additional Design |
I Am Alive (2012, Windows) | Game Conception by Darkworks |
L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Cold Fear (2005, Windows) | Special Thanks to |
Cinematic camera | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
Compilation | |
---|---|
The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Designed by (Lead) |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
Detective / mystery | |
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L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Direct control | |
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The Callisto Protocol (2022, Windows) | Additional Designer |
New World (2021, Windows) | Additional Design |
The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Resistance: Burning Skies (2012, PS Vita) | Systems Design Lead |
Cold Fear (2005, Windows) | Special Thanks to |
Fantasy | |
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New World (2021, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
Fighting | |
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The Shadow of Zorro (2001, Windows) | Game Designers |
Graphic adventure | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Designed by (Lead) |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
Horror | |
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The Callisto Protocol (2022, Windows) | Additional Designer |
The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Cold Fear (2005, Windows) | Special Thanks to |
Jekyll & Hyde (2001, Windows) | Integration & Game Play |
Licensed | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Designed by (Lead) |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
Jekyll & Hyde (2001, Windows) | Integration & Game Play |
The Shadow of Zorro (2001, Windows) | Game Designers |
Massively Multiplayer | |
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New World (2021, Windows) | Additional Design |
Point and select | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Post-apocalyptic | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
I Am Alive (2012, Windows) | Game Conception by Darkworks |
Puzzle elements | |
---|---|
The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Cold Fear (2005, Windows) | Special Thanks to |
Quick Time Events (QTEs) | |
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The Walking Dead: The Final Season (2018, Xbox One) | Lead Designer |
The Walking Dead: A New Frontier (2016, Windows) | Designed by (Lead) |
The Walking Dead: Michonne - Episode 1: In Too Deep (2016, PlayStation 4) | Additional Design |
The Walking Dead: Michonne (2016, Windows) | Additional Design |
Game of Thrones (2014, Windows) | Additional Design |
Racing / Driving | |
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L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Regional differences | |
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L.A. Noire (2011, Xbox 360) | Design - Designers (uncredited) |
Role-playing (RPG) | |
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New World (2021, Windows) | Additional Design |
Sci-fi / futuristic | |
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The Callisto Protocol (2022, Windows) | Additional Designer |
Marvel Guardians of the Galaxy: The Telltale Series (2017, Windows) | Designed by (Lead) |
Resistance: Burning Skies (2012, PS Vita) | Systems Design Lead |
Shooter | |
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I Am Alive (2012, Windows) | Game Conception by Darkworks |
Resistance: Burning Skies (2012, PS Vita) | Systems Design Lead |
Survival horror | |
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The Callisto Protocol (2022, Windows) | Additional Designer |
Cold Fear (2005, Windows) | Special Thanks to |