Forest Hale
Moby ID: 178737
Credits (13 credits on 5 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Nexuiz (2012, Windows) | Co-Designers (LordHavoc) |
Iron Grip: Warlord (2008, Windows) | Programming |
Nexuiz (2005, Linux) | Co-Designer (LordHavoc) |
Action | |
---|---|
Nexuiz (2012, Windows) | Co-Designers (LordHavoc) |
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
Iron Grip: Warlord (2008, Windows) | Programming |
Nexuiz (2005, Linux) | Co-Designer (LordHavoc) |
Behind view | |
---|---|
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
Direct control | |
---|---|
Nexuiz (2012, Windows) | Co-Designers (LordHavoc) |
Isometric | |
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UFO: Alien Invasion (2006, Windows) | Rendering Code (LordHavoc; Darkplaces [http://icculus.org/twilight/darkplaces/]) |
Post-apocalyptic | |
---|---|
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
Sci-fi / futuristic | |
---|---|
Nexuiz (2012, Windows) | Co-Designers (LordHavoc) |
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
UFO: Alien Invasion (2006, Windows) | Rendering Code (LordHavoc; Darkplaces [http://icculus.org/twilight/darkplaces/]) |
Nexuiz (2005, Linux) | Co-Designer (LordHavoc) |
Shooter | |
---|---|
Nexuiz (2012, Windows) | Co-Designers (LordHavoc) |
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
Iron Grip: Warlord (2008, Windows) | Programming |
Nexuiz (2005, Linux) | Co-Designer (LordHavoc) |
Strategy / tactics | |
---|---|
Iron Grip: Warlord (2008, Windows) | Programming |
UFO: Alien Invasion (2006, Windows) | Rendering Code (LordHavoc; Darkplaces [http://icculus.org/twilight/darkplaces/]) |
Tank | |
---|---|
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
Top-down | |
---|---|
Steel Storm: Burning Retribution (2011, Windows) | Game Design (LordHavoc) |
Iron Grip: Warlord (2008, Windows) | Programming |
Turn-based | |
---|---|
UFO: Alien Invasion (2006, Windows) | Rendering Code (LordHavoc; Darkplaces [http://icculus.org/twilight/darkplaces/]) |