Jérôme Britneff-Bondy
aka:
Jérôme Britneff
Moby ID: 191515
Credits (49 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
3rd-person (Other) | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Captain Morgane and the Golden Turtle (2012, Windows) | Lead Game Design |
So Blonde: Back to the Island (2010, Wii) | Lead Game Designer |
So Blonde (2008, Windows) | Lead Game Designer |
Indigo Prophecy (2005, Xbox) | Script |
Action | |
---|---|
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Action RPG | |
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R.A.W: Realms of Ancient War (2012, Windows) | Original Design |
Adult | |
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Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Adventure | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Captain Morgane and the Golden Turtle (2012, Windows) | Lead Game Design |
So Blonde: Back to the Island (2010, Wii) | Lead Game Designer |
So Blonde (2008, Windows) | Lead Game Designer |
Indigo Prophecy (2005, Xbox) | Script |
Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Behind view | |
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Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Cinematic camera | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Comedy | |
---|---|
So Blonde (2008, Windows) | Lead Game Designer |
Cyberpunk / dark sci-fi | |
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Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Detective / mystery | |
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Detroit: Become Human (2018, PlayStation 4) | Game Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Diagonal-down | |
---|---|
R.A.W: Realms of Ancient War (2012, Windows) | Original Design |
Direct control | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Fantasy | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
R.A.W: Realms of Ancient War (2012, Windows) | Original Design |
Fighting | |
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Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Graphic adventure | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Captain Morgane and the Golden Turtle (2012, Windows) | Lead Game Design |
So Blonde (2008, Windows) | Lead Game Designer |
Horror | |
---|---|
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Isometric | |
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R.A.W: Realms of Ancient War (2012, Windows) | Original Design |
Naval / watercraft | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
North America | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Point and select | |
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So Blonde (2008, Windows) | Lead Game Designer |
Puzzle elements | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Captain Morgane and the Golden Turtle (2012, Windows) | Lead Game Design |
So Blonde: Back to the Island (2010, Wii) | Lead Game Designer |
So Blonde (2008, Windows) | Lead Game Designer |
Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Quick Time Events (QTEs) | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Role-playing (RPG) | |
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R.A.W: Realms of Ancient War (2012, Windows) | Original Design |
Sci-fi / futuristic | |
---|---|
Under The Waves (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Additional Game Design |
Indigo Prophecy (2005, Xbox) | Script |
Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Sea pirates / Caribbean | |
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Captain Morgane and the Golden Turtle (2012, Windows) | Lead Game Design |
Shooter | |
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Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Side view | |
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Omikron: The Nomad Soul (2000, Dreamcast) | Testing for Quantic Dream |
Thriller | |
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Indigo Prophecy (2005, Xbox) | Script |