Norbert Crétinon
aka:
Norbert Cretinon
Moby ID: 192496
Credits (6 credits on 5 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
3rd-person (Other) | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX |
Action | |
---|---|
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Add-on | |
---|---|
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Set Artists |
Adventure | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Cinematic camera | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Detective / mystery | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Direct control | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Fantasy | |
---|---|
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX |
Graphic adventure | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
North America | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Puzzle elements | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Quick Time Events (QTEs) | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Real-time | |
---|---|
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX |
Regional differences | |
---|---|
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Role-playing (RPG) | |
---|---|
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX |
Romance | |
---|---|
Heavy Rain (2016, PlayStation 4) | Set Artists |
Sci-fi / futuristic | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Technical Artist, Environments |
Heavy Rain (2016, PlayStation 4) | Set Artists |
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Spy / espionage | |
---|---|
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Stealth | |
---|---|
Beyond: Two Souls (2013, PlayStation 3) | Technical Artist |
Steampunk | |
---|---|
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX |
Story / mission | |
---|---|
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Set Artists |
Strategy / tactics | |
---|---|
Dungeons & Dragons: Dragonshard (2005, Windows) | Shading, Lighting and SFX |