Kanako Ando
aka:
安藤 可奈子
Moby ID: 200322
Credits (14 credits on 13 games)
- by Role
- by Date
- by Moby Score
- by Genre
2D scrolling | |
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G.G Series The Spiky Blowfish!!! (2015, Nintendo DSi) | Designer |
3rd-person (Other) | |
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Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Effect Design |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Devil Kings (2005, PlayStation 2) | Visual Effects Designers |
Sengoku Basara (2005, PlayStation 2) | Visual Effects Designers (安藤 可奈子) |
Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Action | |
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G.G Series Great Whip Adventure (2015, Nintendo DSi) | Designer |
G.G Series Nyokki (2015, Nintendo DSi) | Designer |
G.G Series The Spiky Blowfish!!! (2015, Nintendo DSi) | Designer |
Boing! Docomodake (2007, Nintendo DS) | Designers |
Devil Kings (2005, PlayStation 2) | Visual Effects Designers |
Sengoku Basara (2005, PlayStation 2) | Visual Effects Designers (安藤 可奈子) |
Action RPG | |
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Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma Online (2015, Windows) | VFX |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Adventure | |
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Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Anime / Manga | |
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Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Effect Design |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Behind view | |
---|---|
Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma Online (2015, Windows) | VFX |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Cinematic camera | |
---|---|
Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Cyberpunk / dark sci-fi | |
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Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Direct control | |
---|---|
Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma Online (2015, Windows) | VFX |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Fantasy | |
---|---|
Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Effect Design |
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma Online (2015, Windows) | VFX |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Devil Kings (2005, PlayStation 2) | Visual Effects Designers |
Hack and slash | |
---|---|
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Devil Kings (2005, PlayStation 2) | Visual Effects Designers |
Sengoku Basara (2005, PlayStation 2) | Visual Effects Designers (安藤 可奈子) |
Horror | |
---|---|
Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Japan (Ancient/Classical/Medieval) | |
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Sengoku Basara (2005, PlayStation 2) | Visual Effects Designers (安藤 可奈子) |
Japan (Modern/Futuristic) | |
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Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Japanese-style RPG (JRPG) | |
---|---|
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Effect Design |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Licensed | |
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Boing! Docomodake (2007, Nintendo DS) | Designers |
Massively Multiplayer | |
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Dragon's Dogma Online (2015, Windows) | VFX |
Menu structures | |
---|---|
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Platform | |
---|---|
Boing! Docomodake (2007, Nintendo DS) | Designers |
Post-apocalyptic | |
---|---|
Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Puzzle elements | |
---|---|
Boing! Docomodake (2007, Nintendo DS) | Designers |
Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Real-time | |
---|---|
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Effect Design |
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Role-playing (RPG) | |
---|---|
Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Effect Design |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Dragon's Dogma Online (2015, Windows) | VFX |
Dragon's Dogma (2012, PlayStation 3) | Visual Effects Artists |
Sandbox / open world | |
---|---|
Dragon's Dogma: Dark Arisen (2016, Windows) | Visual Effects |
Shooter | |
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G.G Series The Spiky Blowfish!!! (2015, Nintendo DSi) | Designer |
Side view | |
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G.G Series Great Whip Adventure (2015, Nintendo DSi) | Designer |
G.G Series The Spiky Blowfish!!! (2015, Nintendo DSi) | Designer |
Boing! Docomodake (2007, Nintendo DS) | Designers |
Survival horror | |
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Haunting Ground (2005, PlayStation 2) | NEURON AGE - Background Designers |
Top-down | |
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G.G Series Nyokki (2015, Nintendo DSi) | Designer |
Turn-based | |
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Shin Megami Tensei V (2021, Nintendo Switch) | Lead Effect Designer |
Shin Megami Tensei IV: Apocalypse (2016, Nintendo 3DS) | Character / Equipment Modeling |
War | |
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Sengoku Basara (2005, PlayStation 2) | Visual Effects Designers (安藤 可奈子) |