Garson Kwan
Moby ID: 203173
Credits (12 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |
2D scrolling | |
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FIFA 22 (2021, Windows) | Interface Designers |
Action | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Arcade | |
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Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Asia | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Automobile | |
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Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |
Beat 'em up / brawler | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Behind view | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |
China (Ancient / Imperial) | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Compilation | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Contemporary | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Crime | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Diagonal-down | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
FIFA 22 (2021, Windows) | Interface Designers |
Digital extras | |
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Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) | Front End Art |
Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) | Art |
Direct control | |
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FIFA 22 (2021, Windows) | Interface Designers |
Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |
Europe | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Extra content / game | |
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Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) | Front End Art |
Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) | Art |
Football (European) / Soccer | |
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FIFA 22 (2021, Windows) | Interface Designers |
Free camera | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Gambling elements | |
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FIFA 22 (2021, Windows) | Interface Designers |
Historical events | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Licensed | |
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FIFA 22 (2021, Windows) | Interface Designers |
Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Managerial / business simulation | |
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FIFA 22 (2021, Windows) | Interface Designers |
Menu structures | |
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FIFA 22 (2021, Windows) | Interface Designers |
Multiple units/characters control | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Physical extras | |
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Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) | Art |
Point and select | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Racing / Driving | |
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Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |
Real-time strategy (RTS) | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Regional differences | |
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Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Role-playing (RPG) | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sandbox / open world | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Shooter | |
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Sleeping Dogs: Definitive Edition (2014, PlayStation 4) | Lead UI Artist |
Sleeping Dogs (2012, Xbox 360) | Lead UI Artist |
Simulation | |
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FIFA 22 (2021, Windows) | Interface Designers |
Special edition | |
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Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) | Front End Art |
Need for Speed: Most Wanted (Black Edition) (2005, PlayStation 2) | Art |
Sports | |
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FIFA 22 (2021, Windows) | Interface Designers |
Strategy / tactics | |
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Age of Empires IV (2021, Windows) | Lead User Interface Artist |
Street racing | |
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Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |
Vehicle simulator | |
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Need for Speed: ProStreet (2007, PlayStation 2) | Additional Art |
Need for Speed: Carbon (2006, Windows) | Front End Art |
Need for Speed: Most Wanted (2005, GameCube) | Art |