Tadayuki Hoshino
aka:
鏄熼噹 蹇犺
Moby ID: 208106
Credits (12 credits on 12 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Resident Evil: The Umbrella Chronicles (2007, Wii) | Planners |
Resident Evil: Dead Aim (2003, PlayStation 2) | Game Design |
Devil Summoner: Soul Hackers (1997, SEGA Saturn) | Test Player (鏄熼噹 蹇犺) |
Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |
Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Persona (1996, PlayStation) | Debug |
3rd-person (Other) | |
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Blue Dragon (2006, Xbox 360) | Special Thanks |
Resident Evil: Dead Aim (2003, PlayStation 2) | Game Design |
Action | |
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Jujutsu Kaisen: Cursed Clash (2024, Nintendo Switch) | Planners |
Resident Evil: The Umbrella Chronicles (2007, Wii) | Planners |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Planning Team |
Resident Evil: Dead Aim (2003, PlayStation 2) | Game Design |
Drakengard (2003, PlayStation 2) | Game Design |
Anime / Manga | |
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Jujutsu Kaisen: Cursed Clash (2024, Nintendo Switch) | Planners |
Blue Dragon (2006, Xbox 360) | Special Thanks |
Tactics Ogre (1997, PlayStation) | Special Thanks |
Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Persona (1996, PlayStation) | Debug |
Arcade | |
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Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |
Automobile | |
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Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |
Behind view | |
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Jujutsu Kaisen: Cursed Clash (2024, Nintendo Switch) | Planners |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Planning Team |
Drakengard (2003, PlayStation 2) | Game Design |
Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |
Cyberpunk / dark sci-fi | |
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Devil Summoner: Soul Hackers (1997, SEGA Saturn) | Test Player (鏄熼噹 蹇犺) |
Dating simulation | |
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Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Diagonal-down | |
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Blue Dragon (2006, Xbox 360) | Special Thanks |
Tactics Ogre (1997, PlayStation) | Special Thanks |
Ogre Battle (1996, PlayStation) | Atlus Staff |
Persona (1996, PlayStation) | Debug |
Direct control | |
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Jujutsu Kaisen: Cursed Clash (2024, Nintendo Switch) | Planners |
Drakengard (2003, PlayStation 2) | Game Design |
Fantasy | |
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Jujutsu Kaisen: Cursed Clash (2024, Nintendo Switch) | Planners |
Blue Dragon (2006, Xbox 360) | Special Thanks |
Drakengard (2003, PlayStation 2) | Game Design |
Tactics Ogre (1997, PlayStation) | Special Thanks |
Ogre Battle (1996, PlayStation) | Atlus Staff |
Fighting | |
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Jujutsu Kaisen: Cursed Clash (2024, Nintendo Switch) | Planners |
Horror | |
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Resident Evil: The Umbrella Chronicles (2007, Wii) | Planners |
Resident Evil: Dead Aim (2003, PlayStation 2) | Game Design |
Isometric | |
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Tactics Ogre (1997, PlayStation) | Special Thanks |
Ogre Battle (1996, PlayStation) | Atlus Staff |
Persona (1996, PlayStation) | Debug |
Licensed | |
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Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Planning Team |
Menu structures | |
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Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Platform | |
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Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Planning Team |
Quick Time Events (QTEs) | |
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Resident Evil: The Umbrella Chronicles (2007, Wii) | Planners |
Blue Dragon (2006, Xbox 360) | Special Thanks |
Racing / Driving | |
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Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |
Rail shooter | |
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Resident Evil: The Umbrella Chronicles (2007, Wii) | Planners |
Real-time | |
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Ogre Battle (1996, PlayStation) | Atlus Staff |
Role-playing (RPG) | |
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Blue Dragon (2006, Xbox 360) | Special Thanks |
Drakengard (2003, PlayStation 2) | Game Design |
Devil Summoner: Soul Hackers (1997, SEGA Saturn) | Test Player (鏄熼噹 蹇犺) |
Tactics Ogre (1997, PlayStation) | Special Thanks |
Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Ogre Battle (1996, PlayStation) | Atlus Staff |
Persona (1996, PlayStation) | Debug |
Romance | |
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Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Sci-fi / futuristic | |
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Blue Dragon (2006, Xbox 360) | Special Thanks |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Planning Team |
Shooter | |
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Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Planning Team |
Simulation | |
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Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Strategy / tactics | |
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Tactics Ogre (1997, PlayStation) | Special Thanks |
Ogre Battle (1996, PlayStation) | Atlus Staff |
Street racing | |
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Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |
Survival horror | |
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Resident Evil: Dead Aim (2003, PlayStation 2) | Game Design |
Tactical RPG | |
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Tactics Ogre (1997, PlayStation) | Special Thanks |
Top-down | |
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Imadoki no Vampire: Bloody Bride (1996, PlayStation) | Debug (銉囥儛銉冦偘) (鏄熼噹蹇犺) |
Turn-based | |
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Blue Dragon (2006, Xbox 360) | Special Thanks |
Devil Summoner: Soul Hackers (1997, SEGA Saturn) | Test Player (鏄熼噹 蹇犺) |
Tactics Ogre (1997, PlayStation) | Special Thanks |
Ogre Battle (1996, PlayStation) | Atlus Staff |
Persona (1996, PlayStation) | Debug |
Vehicle simulator | |
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Touge King: The Spirits 2 (1997, SEGA Saturn) | Thanks (銈点兂銈偣) (鏄熼噹 蹇犺) |