Mai Takahara
aka:
高原 麻衣
Moby ID: 208130
Credits (8 credits on 8 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Kid Icarus: Uprising (2012, Nintendo 3DS) | UI Design |
Resident Evil: Dead Aim (2003, PlayStation 2) | Interface Design |
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |
3rd-person (Other) | |
---|---|
Kid Icarus: Uprising (2012, Nintendo 3DS) | UI Design |
Drakengard 2 (2005, PlayStation 2) | Graphic Design |
Resident Evil: Dead Aim (2003, PlayStation 2) | Interface Design |
Action | |
---|---|
Kid Icarus: Uprising (2012, Nintendo 3DS) | UI Design |
Rez (2008, Xbox 360) | Graphic Artists |
Drakengard 2 (2005, PlayStation 2) | Graphic Design |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Interface Design Team |
Resident Evil: Dead Aim (2003, PlayStation 2) | Interface Design |
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |
Anime / Manga | |
---|---|
Seven: Molmorth no Kiheitai (2000, PlayStation 2) | Interface Graphics Design (高原 麻衣) |
Behind view | |
---|---|
Rez (2008, Xbox 360) | Graphic Artists |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Interface Design Team |
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |
Cyberpunk / dark sci-fi | |
---|---|
Rez (2008, Xbox 360) | Graphic Artists |
Direct control | |
---|---|
Rez (2008, Xbox 360) | Graphic Artists |
Falling block puzzle | |
---|---|
Meteos Wars (2008, Xbox 360) | Graphic Design & VFX Artist |
Fantasy | |
---|---|
Kid Icarus: Uprising (2012, Nintendo 3DS) | UI Design |
Drakengard 2 (2005, PlayStation 2) | Graphic Design |
Seven: Molmorth no Kiheitai (2000, PlayStation 2) | Interface Graphics Design (高原 麻衣) |
Fixed / flip-screen | |
---|---|
Meteos Wars (2008, Xbox 360) | Graphic Design & VFX Artist |
Flight / aviation | |
---|---|
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |
Horror | |
---|---|
Resident Evil: Dead Aim (2003, PlayStation 2) | Interface Design |
Isometric | |
---|---|
Seven: Molmorth no Kiheitai (2000, PlayStation 2) | Interface Graphics Design (高原 麻衣) |
Licensed | |
---|---|
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Interface Design Team |
Music / rhythm | |
---|---|
Rez (2008, Xbox 360) | Graphic Artists |
Platform | |
---|---|
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Interface Design Team |
Puzzle | |
---|---|
Meteos Wars (2008, Xbox 360) | Graphic Design & VFX Artist |
Rail shooter | |
---|---|
Rez (2008, Xbox 360) | Graphic Artists |
Real-time | |
---|---|
Meteos Wars (2008, Xbox 360) | Graphic Design & VFX Artist |
Regional differences | |
---|---|
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |
Role-playing (RPG) | |
---|---|
Drakengard 2 (2005, PlayStation 2) | Graphic Design |
Seven: Molmorth no Kiheitai (2000, PlayStation 2) | Interface Graphics Design (高原 麻衣) |
Sci-fi / futuristic | |
---|---|
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Interface Design Team |
Shooter | |
---|---|
Kid Icarus: Uprising (2012, Nintendo 3DS) | UI Design |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Interface Design Team |
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |
Side view | |
---|---|
Meteos Wars (2008, Xbox 360) | Graphic Design & VFX Artist |
Strategy / tactics | |
---|---|
Seven: Molmorth no Kiheitai (2000, PlayStation 2) | Interface Graphics Design (高原 麻衣) |
Survival horror | |
---|---|
Resident Evil: Dead Aim (2003, PlayStation 2) | Interface Design |
Tile matching puzzle | |
---|---|
Meteos Wars (2008, Xbox 360) | Graphic Design & VFX Artist |
Vehicle simulator | |
---|---|
Ace Combat 3: Electrosphere (1999, PlayStation) | Map Texturing |