Seth Burnette
Moby ID: 226682
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Seth began his professional career as a graphic artist in television, moved on to become a writer/producer in broadcast marketing and then entered the interactive development field as a 3D artist for military simulation. A contribution of contract work on Ritual Entertainment's SiN Episodes: Emergence brought him into game development. He next worked for Rapid Reality as an environment artist and technical lead in art-to-engine integration on several demos as well as the MMO shooter Phylon.
In 2007 he is working as a 3D artist and scene integrator in simulation and serious games for Janus Research Group.
Credits
SiN Episodes: Emergence (2006, Windows) | Additional Art |
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