Leland Scali
Moby ID: 234584
Credits (20 credits on 8 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Killing Floor: Incursion (2018, PlayStation 4) | Design Director |
Killing Floor 2 (2015, Windows) | Lead Environment Artist |
Rising Storm (2013, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra 2: Heroes of Stalingrad (2011, Windows) | Graphical Design, Interface and Concept Art |
The Ball (2010, Windows) | Graphic Design |
Killing Floor (2009, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra: Ostfront 41-45 (2006, Windows) | Texture Artists |
Action | |
---|---|
Maneater (2020, Windows) | Lead Designers |
Killing Floor: Incursion (2018, PlayStation 4) | Design Director |
Killing Floor 2 (2015, Windows) | Lead Environment Artist |
Rising Storm (2013, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra 2: Heroes of Stalingrad (2011, Windows) | Graphical Design, Interface and Concept Art |
The Ball (2010, Windows) | Graphic Design |
Killing Floor (2009, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra: Ostfront 41-45 (2006, Windows) | Texture Artists |
Behind view | |
---|---|
Maneater (2020, Windows) | Lead Designers |
Direct control | |
---|---|
Maneater (2020, Windows) | Lead Designers |
Killing Floor: Incursion (2018, PlayStation 4) | Design Director |
The Ball (2010, Windows) | Graphic Design |
Fantasy | |
---|---|
The Ball (2010, Windows) | Graphic Design |
Horror | |
---|---|
Killing Floor 2 (2015, Windows) | Lead Environment Artist |
Killing Floor (2009, Windows) | Graphic Design, Interface and Concept Art |
Puzzle | |
---|---|
The Ball (2010, Windows) | Graphic Design |
Puzzle elements | |
---|---|
The Ball (2010, Windows) | Graphic Design |
RPG elements | |
---|---|
Maneater (2020, Windows) | Lead Designers |
Regional differences | |
---|---|
Rising Storm (2013, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra 2: Heroes of Stalingrad (2011, Windows) | Graphical Design, Interface and Concept Art |
Red Orchestra: Ostfront 41-45 (2006, Windows) | Texture Artists |
Sandbox / open world | |
---|---|
Maneater (2020, Windows) | Lead Designers |
Shooter | |
---|---|
Killing Floor: Incursion (2018, PlayStation 4) | Design Director |
Killing Floor 2 (2015, Windows) | Lead Environment Artist |
Rising Storm (2013, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra 2: Heroes of Stalingrad (2011, Windows) | Graphical Design, Interface and Concept Art |
Killing Floor (2009, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra: Ostfront 41-45 (2006, Windows) | Texture Artists |
World War II | |
---|---|
Rising Storm (2013, Windows) | Graphic Design, Interface and Concept Art |
Red Orchestra 2: Heroes of Stalingrad (2011, Windows) | Graphical Design, Interface and Concept Art |
Red Orchestra: Ostfront 41-45 (2006, Windows) | Texture Artists |