Paul O'Connor
aka:
Paul Ryan O'Connor
Moby ID: 25022
Credits (33 credits on 12 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Darkwatch (2005, Xbox) | Original Concept Created By |
Dragon Wars (1990, DOS) | Designed by |
Swords and Serpents (1990, NES) | Preliminary design by (uncredited) |
2D scrolling | |
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Oddworld: Abe's Oddysee - New 'n' Tasty! (2014, PlayStation 4) | Original Development |
Izzy's Quest for the Olympic Rings (1996, SNES) | Concept Design |
Sylvester and Tweety in Cagey Capers (1994, Genesis) | Design Lead |
3rd-person (Other) | |
---|---|
Oddworld: Munch's Oddysee (2001, Xbox) | Design |
Action | |
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Oddworld: Abe's Oddysee - New 'n' Tasty! (2014, PlayStation 4) | Original Development |
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Darkwatch (2005, Xbox) | Original Concept Created By |
Oddworld: Munch's Oddysee (2001, Xbox) | Design |
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Izzy's Quest for the Olympic Rings (1996, SNES) | Concept Design |
Demolition Man (1995, SNES) | Design |
Sylvester and Tweety in Cagey Capers (1994, Genesis) | Design Lead |
Adventure | |
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Inhumane (1984, Apple II) | Additional inspiration from the first two volumes of Flying Buffalo's Grimtooth's Traps by |
Behind view | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Cyberpunk / dark sci-fi | |
---|---|
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Diagonal-down | |
---|---|
Demolition Man (1995, SNES) | Design |
Direct control | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Oddworld: Munch's Oddysee (2001, Xbox) | Design |
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Europe | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Fantasy | |
---|---|
Oddworld: Munch's Oddysee (2001, Xbox) | Design |
Dragon Wars (1990, DOS) | Designed by |
Swords and Serpents (1990, NES) | Preliminary design by (uncredited) |
Fixed / flip-screen | |
---|---|
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Horror | |
---|---|
Darkwatch (2005, Xbox) | Original Concept Created By |
Interactive fiction / text adventure | |
---|---|
Inhumane (1984, Apple II) | Additional inspiration from the first two volumes of Flying Buffalo's Grimtooth's Traps by |
Licensed | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Izzy's Quest for the Olympic Rings (1996, SNES) | Concept Design |
Demolition Man (1995, SNES) | Design |
Sylvester and Tweety in Cagey Capers (1994, Genesis) | Design Lead |
Platform | |
---|---|
Oddworld: Abe's Oddysee - New 'n' Tasty! (2014, PlayStation 4) | Original Development |
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Demolition Man (1995, SNES) | Design |
Sylvester and Tweety in Cagey Capers (1994, Genesis) | Design Lead |
Puzzle | |
---|---|
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Puzzle elements | |
---|---|
Oddworld: Abe's Oddysee - New 'n' Tasty! (2014, PlayStation 4) | Original Development |
Oddworld: Munch's Oddysee (2001, Xbox) | Design |
Sylvester and Tweety in Cagey Capers (1994, Genesis) | Design Lead |
Quick Time Events (QTEs) | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Regional differences | |
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Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Role-playing (RPG) | |
---|---|
Dragon Wars (1990, DOS) | Designed by |
Swords and Serpents (1990, NES) | Preliminary design by (uncredited) |
Sci-fi / futuristic | |
---|---|
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Demolition Man (1995, SNES) | Design |
Shooter | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Darkwatch (2005, Xbox) | Original Concept Created By |
Demolition Man (1995, SNES) | Design |
Side view | |
---|---|
Oddworld: Abe's Oddysee - New 'n' Tasty! (2014, PlayStation 4) | Original Development |
Oddworld: Abe's Exoddus (1998, PlayStation) | Lead Game Designer |
Oddworld: Abe's Oddysee (1997, Windows) | Game Design |
Izzy's Quest for the Olympic Rings (1996, SNES) | Concept Design |
Demolition Man (1995, SNES) | Design |
Sylvester and Tweety in Cagey Capers (1994, Genesis) | Design Lead |
Spy / espionage | |
---|---|
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Stealth | |
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Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) | Vice President, Design Director |
Steampunk | |
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Darkwatch (2005, Xbox) | Original Concept Created By |
Turn-based | |
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Dragon Wars (1990, DOS) | Designed by |