Laurens Simonis
Moby ID: 261924
Credits (10 credits on 10 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |
Killzone: Shadow Fall (2013, PlayStation 4) | Design |
Killzone: Mercenary (2013, PS Vita) | Senior Technical Level Designer |
Killzone 3 (2011, PlayStation 3) | Level Design |
Killzone 2 (2009, PlayStation 3) | Level Design |
2D scrolling | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
3rd-person (Other) | |
---|---|
Final Run (2012, iPhone) | Special Thanks |
Action | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |
Killzone: Shadow Fall (2013, PlayStation 4) | Design |
Killzone: Mercenary (2013, PS Vita) | Senior Technical Level Designer |
Final Run (2012, iPhone) | Special Thanks |
Killzone 3 (2011, PlayStation 3) | Level Design |
Killzone 2 (2009, PlayStation 3) | Level Design |
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
Action RPG | |
---|---|
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Horizon: Zero Dawn (2017, PlayStation 4) | Technical Designer |
Behind view | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Death Stranding (2019, PlayStation 4) | Technical Design |
Horizon: Zero Dawn (2017, PlayStation 4) | Technical Designer |
Diagonal-down | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
Direct control | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Death Stranding (2019, PlayStation 4) | Technical Design |
Horizon: Zero Dawn (2017, PlayStation 4) | Technical Designer |
Killzone: Mercenary (2013, PS Vita) | Senior Technical Level Designer |
Ecology / nature | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
Educational | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
Fantasy | |
---|---|
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Horizon: Zero Dawn (2017, PlayStation 4) | Technical Designer |
Geography | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
History | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
Horror | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |
Licensed | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
North America | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Death Stranding (2019, PlayStation 4) | Technical Design |
Player unit | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Point and select | |
---|---|
Kruistocht in Spijkerbroek: De Game (2006, Windows) | Programming |
Post-apocalyptic | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Death Stranding (2019, PlayStation 4) | Technical Design |
Horizon: Zero Dawn (2017, PlayStation 4) | Technical Designer |
Final Run (2012, iPhone) | Special Thanks |
Racing / Driving | |
---|---|
Final Run (2012, iPhone) | Special Thanks |
Role-playing (RPG) | |
---|---|
Horizon II: Forbidden West (2022, PlayStation 5) | Technical Quest Dersign |
Horizon: Zero Dawn (2017, PlayStation 4) | Technical Designer |
Sandbox / open world | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |
Sci-fi / futuristic | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |
Killzone: Shadow Fall (2013, PlayStation 4) | Design |
Killzone: Mercenary (2013, PS Vita) | Senior Technical Level Designer |
Killzone 3 (2011, PlayStation 3) | Level Design |
Killzone 2 (2009, PlayStation 3) | Level Design |
Shooter | |
---|---|
Killzone: Shadow Fall (2013, PlayStation 4) | Design |
Killzone: Mercenary (2013, PS Vita) | Senior Technical Level Designer |
Final Run (2012, iPhone) | Special Thanks |
Killzone 3 (2011, PlayStation 3) | Level Design |
Killzone 2 (2009, PlayStation 3) | Level Design |
Stealth | |
---|---|
Killzone: Shadow Fall (2013, PlayStation 4) | Design |
Killzone 3 (2011, PlayStation 3) | Level Design |
Survival | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |
Thriller | |
---|---|
Death Stranding: Director's Cut (2022, Windows) | Technical Design |
Death Stranding (2019, PlayStation 4) | Technical Design |