Charles James
Moby ID: 266570
Credits (8 credits on 6 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Haunt (2012, Xbox 360) | Programming |
3rd-person (Other) | |
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Way of the Dogg (2013, Android) | Technical Director |
Action | |
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Way of the Dogg (2013, Android) | Technical Director |
Rabbids Rumble (2012, Nintendo 3DS) | Lead Programmers |
Haunt (2012, Xbox 360) | Programming |
Nucleus (2008, PlayStation 3) | Game Design |
M.A.C.H.: Modified Air Combat Heroes (2007, PSP) | Code |
Malice (2004, Xbox) | Engine Coders |
Behind view | |
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M.A.C.H.: Modified Air Combat Heroes (2007, PSP) | Code |
Malice (2004, Xbox) | Engine Coders |
Direct control | |
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Haunt (2012, Xbox 360) | Programming |
Nucleus (2008, PlayStation 3) | Game Design |
Malice (2004, Xbox) | Engine Coders |
Fantasy | |
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Malice (2004, Xbox) | Engine Coders |
Fixed / flip-screen | |
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Nucleus (2008, PlayStation 3) | Game Design |
Flight / aviation | |
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M.A.C.H.: Modified Air Combat Heroes (2007, PSP) | Code |
Horror | |
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Haunt (2012, Xbox 360) | Programming |
Licensed | |
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Way of the Dogg (2013, Android) | Technical Director |
Mini-games | |
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Rabbids Rumble (2012, Nintendo 3DS) | Lead Programmers |
Motion control | |
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Haunt (2012, Xbox 360) | Programming |
Music / rhythm | |
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Way of the Dogg (2013, Android) | Technical Director |
Sci-fi / futuristic | |
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M.A.C.H.: Modified Air Combat Heroes (2007, PSP) | Code |
Shooter | |
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Nucleus (2008, PlayStation 3) | Game Design |
Top-down | |
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Nucleus (2008, PlayStation 3) | Game Design |
Vehicular combat | |
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M.A.C.H.: Modified Air Combat Heroes (2007, PSP) | Code |