Dean Kusler

Moby ID: 281381

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Dean Kusler is a programmer at Terminal Reality, Inc. since January 2005.

He did the user interface, cinematic development and other tools, unlockables and game objectives, TRC/TCRs, camera systems, Macromedia Flash integration, and other support for SpyHunter: Nowhere to Run for the Xbox and PS2.

He did the user interface, unlockables, TRC/TCRs, and Nintendo Wii bootstrapping for Metal Slug Anthology for the PS2, PSP, and Wii. He also worked on the conversion of another compilation title: SNK Arcade Classics Vol. 1.

He was responsible for the subversion server setup and management and user support for SpyHunter: Nowhere to Run, Metal Slug Anthology, and other projects, and did other primary and secondary programming for other ongoing projects.

Previously, between 2002 and 2004, he was the Assistant Computer Systems Manager at University of North Texas where he also had his education.

Credited on 17 games

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Ghostbusters: The Video Game - Remastered (2019, Windows) Additional Programming
Fallout 76 (2018, Windows) Infrastructure Programming
Doom (2016, Windows) Build Support
Star Wars: The Old Republic - Galactic Starfighter (2013, Windows) Special Thanks
Star Wars: The Old Republic - Rise of the Hutt Cartel (2013, Windows) Build/Infrastructure Engineers
Street Cricket Champions 2 (2012, PSP) Additional Programming
Kinect Star Wars (2012, Xbox 360) Dance Programmers
Bass Pro Shops: The Hunt - Trophy Showdown (2011, Wii) Additional Programming
Def Jam: Rapstar (2010, Wii) Programmers
Street Cricket Champions (2010, PSP) Additional Programming
Ghostbusters: The Video Game (2009, Windows) Programmers
The King of Fighters Collection: The Orochi Saga (2008, Wii) Programmers
Call of Duty: World at War (2008, Windows) Additional Engineering
SNK Arcade Classics Vol. 1 (2008, Wii) Programmers
Samurai Shodown: Anthology (2008, Wii) Programmers
Metal Slug: Anthology (2007, PlayStation 2) Programmers
Spy Hunter: Nowhere to Run (2006, PlayStation 2) Programming

[ full credits ]

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