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Dean Kusler

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Dean Kusler is a programmer at Terminal Reality, Inc. since January 2005.

He did the user interface, cinematic development and other tools, unlockables and game objectives, TRC/TCRs, camera systems, Macromedia Flash integration, and other support for SpyHunter: Nowhere to Run for the Xbox and PS2.

He did the user interface, unlockables, TRC/TCRs, and Nintendo Wii bootstrapping for Metal Slug Anthology for the PS2, PSP, and Wii. He also worked on the conversion of another compilation title: SNK Arcade Classics Vol. 1.

He was responsible for the subversion server setup and management and user support for SpyHunter: Nowhere to Run, Metal Slug Anthology, and other projects, and did other primary and secondary programming for other ongoing projects.

Previously, between 2002 and 2004, he was the Assistant Computer Systems Manager at University of North Texas where he also had his education.

Credited on 15 games

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Ghostbusters: The Video Game - Remastered (2019 on Windows) Additional Programming
Fallout 76 (2018 on Windows) Infrastructure Programming
Doom (2016 on Windows) Build Support
Star Wars: The Old Republic - Galactic Starfighter (2013 on Windows) Special Thanks
Star Wars: The Old Republic - Rise of the Hutt Cartel (2013 on Windows) Build/Infrastructure Engineers
Street Cricket Champions 2 (2012 on PSP) Additional Programming
Kinect Star Wars (2012 on Xbox 360) Dance Programmers
Street Cricket Champions (2010 on PSP) Additional Programming
Ghostbusters: The Video Game (2009 on Windows) Programmers
Call of Duty: World at War (2008 on PlayStation 3) Additional Engineering
The King of Fighters Collection: The Orochi Saga (2008 on PlayStation 2) Programmers
SNK Arcade Classics Vol. 1 (2008 on Wii) Programmers
Samurai Shodown: Anthology (2008 on Wii) Programmers
Metal Slug: Anthology (2006 on Wii) Programmers
Spy Hunter: Nowhere to Run (2006 on PlayStation 2) Programming

[ full credits ]

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