Kazunori Haruyama
aka:
鏄ュ北 鍜屽墖
Moby ID: 376895
Credits (21 credits on 10 games)
- by Role
- by Date
- by Moby Score
- by Genre
3rd-person (Other) | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Namco x Capcom (2005, PlayStation 2) | Character Face Graphics (銈儯銉┿偗銈裤兗銉曘偋銈ゃ偣銈般儵銉曘偅銉冦偗) (鏄ュ北 鍜屽墖) |
Mugenborg (2003, Game Boy Advance) | Design (銉囥偠銈ゃ兂) (鏄ュ北 鍜屽墖) |
Dance Dance Revolution: Extra Mix (2001, PlayStation) | Development Support |
Kensei: Sacred Fist (1998, PlayStation) | Saya Model Design |
Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Action | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Lollipop Chainsaw (2012, PlayStation 3) | Promotion Material (MASAMUNE Co. Ltd.) |
Dance Dance Revolution: Extra Mix (2001, PlayStation) | Development Support |
Kensei: Sacred Fist (1998, PlayStation) | Saya Model Design |
Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Action RPG | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Anime / Manga | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Project X Zone 2 (2016, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Animation Cut-In Finishing |
Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Namco x Capcom (2005, PlayStation 2) | Character Face Graphics (銈儯銉┿偗銈裤兗銉曘偋銈ゃ偣銈般儵銉曘偅銉冦偗) (鏄ュ北 鍜屽墖) |
Mugenborg (2003, Game Boy Advance) | Design (銉囥偠銈ゃ兂) (鏄ュ北 鍜屽墖) |
Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Arcade | |
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Kensei: Sacred Fist (1998, PlayStation) | Saya Model Design |
Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Behind view | |
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Lollipop Chainsaw (2012, PlayStation 3) | Promotion Material (MASAMUNE Co. Ltd.) |
Diagonal-down | |
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Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Direct control | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Lollipop Chainsaw (2012, PlayStation 3) | Promotion Material (MASAMUNE Co. Ltd.) |
Fantasy | |
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Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Fighting | |
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Kensei: Sacred Fist (1998, PlayStation) | Saya Model Design |
Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Hack and slash | |
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Lollipop Chainsaw (2012, PlayStation 3) | Promotion Material (MASAMUNE Co. Ltd.) |
Horror | |
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Lollipop Chainsaw (2012, PlayStation 3) | Promotion Material (MASAMUNE Co. Ltd.) |
Isometric | |
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Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Namco x Capcom (2005, PlayStation 2) | Character Face Graphics (銈儯銉┿偗銈裤兗銉曘偋銈ゃ偣銈般儵銉曘偅銉冦偗) (鏄ュ北 鍜屽墖) |
Licensed | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Martial arts | |
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Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Mecha / giant robot | |
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Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Music / rhythm | |
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Dance Dance Revolution: Extra Mix (2001, PlayStation) | Development Support |
Role-playing (RPG) | |
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Project X Zone 2 (2016, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Animation Cut-In Finishing |
Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Namco x Capcom (2005, PlayStation 2) | Character Face Graphics (銈儯銉┿偗銈裤兗銉曘偋銈ゃ偣銈般儵銉曘偅銉冦偗) (鏄ュ北 鍜屽墖) |
Mugenborg (2003, Game Boy Advance) | Design (銉囥偠銈ゃ兂) (鏄ュ北 鍜屽墖) |
Sci-fi / futuristic | |
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SD Gundam: Battle Alliance (2022, PlayStation 5) | Design Production Cooperation |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Mugenborg (2003, Game Boy Advance) | Design (銉囥偠銈ゃ兂) (鏄ュ北 鍜屽墖) |
Side view | |
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Lightning Legend: Daigo no Daib艒ken (1996, PlayStation) | Direction (婕斿嚭) (鏄ュ北 鍜屽墖) |
Simulation | |
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Dance Dance Revolution: Extra Mix (2001, PlayStation) | Development Support |
Strategy / tactics | |
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Project X Zone 2 (2016, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Animation Cut-In Finishing |
Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Namco x Capcom (2005, PlayStation 2) | Character Face Graphics (銈儯銉┿偗銈裤兗銉曘偋銈ゃ偣銈般儵銉曘偅銉冦偗) (鏄ュ北 鍜屽墖) |
Tactical RPG | |
---|---|
Project X Zone 2 (2016, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Animation Cut-In Finishing |
Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Top-down | |
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Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Mugenborg (2003, Game Boy Advance) | Design (銉囥偠銈ゃ兂) (鏄ュ北 鍜屽墖) |
Turn-based | |
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Project X Zone 2 (2016, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Animation Cut-In Finishing |
Project X Zone (2012, Nintendo 3DS) | Event Character Graphics, Battle Cut-In Graphics, Battle Cut-In Animations |
Super Robot Taisen OG Saga: Endless Frontier (2008, Nintendo DS) | Event Character Graphics |
Mugenborg (2003, Game Boy Advance) | Design (銉囥偠銈ゃ兂) (鏄ュ北 鍜屽墖) |