Jan Van Dosselaer
Moby ID: 385361
Credits (28 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
2D scrolling | |
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Baldur's Gate III (2020, Windows) | Principal Writers |
3rd-person (Other) | |
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Divinity: Dragon Commander (2013, Windows) | Game Design |
Action | |
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Divinity: Dragon Commander (2013, Windows) | Game Design |
Action RPG | |
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Divinity II: Developer's Cut (2012, Windows) | Game Design |
Divinity II: The Dragon Knight Saga (2010, Xbox 360) | Game Design |
Divinity II: Ego Draconis (2009, Windows) | Game Design |
Add-on | |
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Divinity II: Flames of Vengeance (2010, Windows) | Game Design |
Behind view | |
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Divinity II: Developer's Cut (2012, Windows) | Game Design |
Divinity II: The Dragon Knight Saga (2010, Xbox 360) | Game Design |
Divinity II: Ego Draconis (2009, Windows) | Game Design |
Compilation | |
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Divinity II: Developer's Cut (2012, Windows) | Game Design |
Divinity II: The Dragon Knight Saga (2010, Xbox 360) | Game Design |
Diagonal-down | |
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Baldur's Gate III (2020, Windows) | Principal Writers |
Divinity: Original Sin II (2016, Windows) | Writing Director |
Divinity: Original Sin - Enhanced Edition (2015, Windows) | Game Design |
Divinity: Original Sin (2014, Windows) | Game Design |
Fantasy | |
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Baldur's Gate III (2020, Windows) | Principal Writers |
Divinity: Original Sin II (2016, Windows) | Writing Director |
Divinity: Original Sin - Enhanced Edition (2015, Windows) | Game Design |
Divinity: Original Sin (2014, Windows) | Game Design |
Divinity: Dragon Commander (2013, Windows) | Game Design |
Divinity II: Developer's Cut (2012, Windows) | Game Design |
Divinity II: The Dragon Knight Saga (2010, Xbox 360) | Game Design |
Divinity II: Ego Draconis (2009, Windows) | Game Design |
Item | |
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Divinity II: Flames of Vengeance (2010, Windows) | Game Design |
Licensed | |
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Baldur's Gate III (2020, Windows) | Principal Writers |
Multiple units/characters control | |
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Baldur's Gate III (2020, Windows) | Principal Writers |
Other | |
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Divinity II: Flames of Vengeance (2010, Windows) | Game Design |
Point and select | |
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Baldur's Gate III (2020, Windows) | Principal Writers |
Divinity: Original Sin II (2016, Windows) | Writing Director |
Real-time | |
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Divinity: Dragon Commander (2013, Windows) | Game Design |
Role-playing (RPG) | |
---|---|
Baldur's Gate III (2020, Windows) | Principal Writers |
Divinity: Original Sin II (2016, Windows) | Writing Director |
Divinity: Original Sin - Enhanced Edition (2015, Windows) | Game Design |
Divinity: Original Sin (2014, Windows) | Game Design |
Divinity II: Developer's Cut (2012, Windows) | Game Design |
Divinity II: The Dragon Knight Saga (2010, Xbox 360) | Game Design |
Divinity II: Ego Draconis (2009, Windows) | Game Design |
Story / mission | |
---|---|
Divinity II: Flames of Vengeance (2010, Windows) | Game Design |
Strategy / tactics | |
---|---|
Divinity: Dragon Commander (2013, Windows) | Game Design |
Turn-based | |
---|---|
Divinity: Original Sin II (2016, Windows) | Writing Director |
Divinity: Original Sin - Enhanced Edition (2015, Windows) | Game Design |
Divinity: Original Sin (2014, Windows) | Game Design |
Divinity: Dragon Commander (2013, Windows) | Game Design |