Koh Arai

aka: Kou Arai, 新井 考
Moby ID: 40533

Credits (13 credits on 11 games)

3rd-person (Other)
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) Director (MONOLITH SOFTWARE INC.)
Namco x Capcom (2005, PlayStation 2) Special Thanks (スペシャルサンクス) (新井 考)
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) Director
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) Map Planning Director
Action
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Super Smash Bros. Brawl (2008, Wii) Planning & Level Design
Action RPG
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Add-on
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) Dungeon Art
Anime / Manga
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) Director (MONOLITH SOFTWARE INC.)
Namco x Capcom (2005, PlayStation 2) Special Thanks (スペシャルサンクス) (新井 考)
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) Director
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) Map Planning Director
Xenogears (1998, PlayStation) Map Design
Behind view
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Compilation
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
Customization / outfit / skin
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) Dungeon Art
Diagonal-down
Xenogears (1998, PlayStation) Map Design
Direct control
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Xenogears (1998, PlayStation) Map Design
Fantasy
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Fighting
Super Smash Bros. Brawl (2008, Wii) Planning & Level Design
Free camera
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Isometric
Namco x Capcom (2005, PlayStation 2) Special Thanks (スペシャルサンクス) (新井 考)
Item
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) Dungeon Art
Japanese-style RPG (JRPG)
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Mecha / giant robot
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) Director (MONOLITH SOFTWARE INC.)
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) Director
Xenogears (1998, PlayStation) Map Design
Menu structures
Xenogears (1998, PlayStation) Map Design
Motion control
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Multiple units/characters control
Xenogears (1998, PlayStation) Map Design
Other
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) Dungeon Art
Post-apocalyptic
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Puzzle elements
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
RPG elements
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Real-time
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Role-playing (RPG)
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) Director (MONOLITH SOFTWARE INC.)
Namco x Capcom (2005, PlayStation 2) Special Thanks (スペシャルサンクス) (新井 考)
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) Director
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) Map Planning Director
Xenogears (1998, PlayStation) Map Design
Sandbox / open world
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) Production Art
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Sci-fi / futuristic
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) Structural Art
Xenoblade Chronicles X (2015, Wii U) Lead Level Design - Field
XenobladeX (2015, Wii U) Lead Level Design - Field
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) Director (MONOLITH SOFTWARE INC.)
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) Director
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) Map Planning Director
Xenogears (1998, PlayStation) Map Design
Side view
Super Smash Bros. Brawl (2008, Wii) Planning & Level Design
Story / mission
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) Dungeon Art
Strategy / tactics
Namco x Capcom (2005, PlayStation 2) Special Thanks (スペシャルサンクス) (新井 考)
Turn-based
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) Director (MONOLITH SOFTWARE INC.)
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) Director
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) Map Planning Director
Xenogears (1998, PlayStation) Map Design