Koh Arai
aka:
Kou Arai,
新井 考
Moby ID: 40533
Credits (13 credits on 11 games)
- by Role
- by Date
- by Moby Score
- by Genre
3rd-person (Other) | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) | Director (MONOLITH SOFTWARE INC.) |
Namco x Capcom (2005, PlayStation 2) | Special Thanks (スペシャルサンクス) (新井 考) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Director |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | Map Planning Director |
Action | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Super Smash Bros. Brawl (2008, Wii) | Planning & Level Design |
Action RPG | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Add-on | |
---|---|
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) | Dungeon Art |
Anime / Manga | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) | Director (MONOLITH SOFTWARE INC.) |
Namco x Capcom (2005, PlayStation 2) | Special Thanks (スペシャルサンクス) (新井 考) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Director |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | Map Planning Director |
Xenogears (1998, PlayStation) | Map Design |
Behind view | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Compilation | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
Customization / outfit / skin | |
---|---|
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) | Dungeon Art |
Diagonal-down | |
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Xenogears (1998, PlayStation) | Map Design |
Direct control | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Xenogears (1998, PlayStation) | Map Design |
Fantasy | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Fighting | |
---|---|
Super Smash Bros. Brawl (2008, Wii) | Planning & Level Design |
Free camera | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Isometric | |
---|---|
Namco x Capcom (2005, PlayStation 2) | Special Thanks (スペシャルサンクス) (新井 考) |
Item | |
---|---|
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) | Dungeon Art |
Japanese-style RPG (JRPG) | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Mecha / giant robot | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) | Director (MONOLITH SOFTWARE INC.) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Director |
Xenogears (1998, PlayStation) | Map Design |
Menu structures | |
---|---|
Xenogears (1998, PlayStation) | Map Design |
Motion control | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Multiple units/characters control | |
---|---|
Xenogears (1998, PlayStation) | Map Design |
Other | |
---|---|
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) | Dungeon Art |
Post-apocalyptic | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Puzzle elements | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
RPG elements | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Real-time | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Role-playing (RPG) | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) | Director (MONOLITH SOFTWARE INC.) |
Namco x Capcom (2005, PlayStation 2) | Special Thanks (スペシャルサンクス) (新井 考) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Director |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | Map Planning Director |
Xenogears (1998, PlayStation) | Map Design |
Sandbox / open world | |
---|---|
The Legend of Zelda: Tears of the Kingdom (2023, Nintendo Switch) | Production Art |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Sci-fi / futuristic | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Structural Art |
Xenoblade Chronicles X (2015, Wii U) | Lead Level Design - Field |
XenobladeX (2015, Wii U) | Lead Level Design - Field |
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) | Director (MONOLITH SOFTWARE INC.) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Director |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | Map Planning Director |
Xenogears (1998, PlayStation) | Map Design |
Side view | |
---|---|
Super Smash Bros. Brawl (2008, Wii) | Planning & Level Design |
Story / mission | |
---|---|
The Legend of Zelda: Breath of the Wild - Expansion Pass (2017, Nintendo Switch) | Dungeon Art |
Strategy / tactics | |
---|---|
Namco x Capcom (2005, PlayStation 2) | Special Thanks (スペシャルサンクス) (新井 考) |
Turn-based | |
---|---|
Xenosaga: Episode III - Also Sprach Zarathustra (2006, PlayStation 2) | Director (MONOLITH SOFTWARE INC.) |
Xenosaga: Episode II - Jenseits von Gut und Böse (2004, PlayStation 2) | Director |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | Map Planning Director |
Xenogears (1998, PlayStation) | Map Design |