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Juan Ortiz

Moby ID: 41094

Credits (18 credits on 12 games)

1st-person
Test Drive: Off-Road 3 (1999, Windows) Artists
2D scrolling
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Nickelodeon: Aaahh!!! Real Monsters (1995, SNES) Special Thanks To
HardBall 5 (1995, DOS) Art
3rd-person (Other)
Dave Mirra Freestyle BMX: Maximum Remix (2001, PlayStation) Remix
Unnecessary Roughness '96 (1995, DOS) Logo Artist
Action
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Nickelodeon: Aaahh!!! Real Monsters (1995, SNES) Special Thanks To
Arcade
Looney Tunes Racing (2000, PlayStation) Art
Automobile
Looney Tunes Racing (2000, PlayStation) Art
Test Drive: Off-Road 3 (1999, Windows) Artists
Baseball
HardBall 6 (1998, Windows) Illustrators
Beat 'em up / brawler
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Behind view
Aggressive Inline (2002, GameCube) Texture Artist (Civic Center/Airfield)
Looney Tunes Racing (2000, PlayStation) Art
Test Drive: Off-Road 3 (1999, Windows) Artists
Big Air (1998, PlayStation) Track Design and Production
HardBall 6 (1998, Windows) Illustrators
Jack Nicklaus 4 (1997, Windows) Graphics / Artwork
HardBall 5 (1995, DOS) Art
Bike / bicycling
Dave Mirra Freestyle BMX: Maximum Remix (2001, PlayStation) Remix
Diagonal-down
HardBall 6 (1998, Windows) Illustrators
HardBall 5 (1995, DOS) Art
Flight / aviation
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Football (American)
Unnecessary Roughness '96 (1995, DOS) Logo Artist
Unnecessary Roughness '95 (1994, Genesis) Art
Golf
Jack Nicklaus 4 (1997, Windows) Graphics / Artwork
Hack and slash
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Isometric
Unnecessary Roughness '96 (1995, DOS) Logo Artist
Unnecessary Roughness '95 (1994, Genesis) Art
Licensed
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Aggressive Inline (2002, GameCube) Texture Artist (Civic Center/Airfield)
Looney Tunes Racing (2000, PlayStation) Art
Test Drive: Off-Road 3 (1999, Windows) Artists
Big Air (1998, PlayStation) Track Design and Production
Nickelodeon: Aaahh!!! Real Monsters (1995, SNES) Special Thanks To
HardBall 5 (1995, DOS) Art
Unnecessary Roughness '95 (1994, Genesis) Art
Managerial / business simulation
Unnecessary Roughness '96 (1995, DOS) Logo Artist
Off-roading
Test Drive: Off-Road 3 (1999, Windows) Artists
Platform
Nickelodeon: Aaahh!!! Real Monsters (1995, SNES) Special Thanks To
Racing / Driving
Looney Tunes Racing (2000, PlayStation) Art
Test Drive: Off-Road 3 (1999, Windows) Artists
Side view
X-Men: The Official Game (2006, Xbox 360) Texture Artists
Nickelodeon: Aaahh!!! Real Monsters (1995, SNES) Special Thanks To
Simulation
HardBall 5 (1995, DOS) Art
Skateboarding
Aggressive Inline (2002, GameCube) Texture Artist (Civic Center/Airfield)
Snowboarding / skiing
Big Air (1998, PlayStation) Track Design and Production
Sports
Aggressive Inline (2002, GameCube) Texture Artist (Civic Center/Airfield)
Dave Mirra Freestyle BMX: Maximum Remix (2001, PlayStation) Remix
Big Air (1998, PlayStation) Track Design and Production
HardBall 6 (1998, Windows) Illustrators
Jack Nicklaus 4 (1997, Windows) Graphics / Artwork
Unnecessary Roughness '96 (1995, DOS) Logo Artist
HardBall 5 (1995, DOS) Art
Unnecessary Roughness '95 (1994, Genesis) Art
Top-down
Unnecessary Roughness '95 (1994, Genesis) Art
Track racing
Looney Tunes Racing (2000, PlayStation) Art
Tricks / stunts
Aggressive Inline (2002, GameCube) Texture Artist (Civic Center/Airfield)
Dave Mirra Freestyle BMX: Maximum Remix (2001, PlayStation) Remix
Vehicle simulator
Looney Tunes Racing (2000, PlayStation) Art
Test Drive: Off-Road 3 (1999, Windows) Artists