Simon Wasselin
Moby ID: 417285
Credits (11 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
3rd-person (Other) | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Action | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
Control (2019, Windows) | Narrative |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Add-on | |
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CrossFireX: Operation Catalyst (2022, Xbox Series) | Game Design |
CrossFireX: Operation Spectre (2022, Xbox Series) | Game Design |
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Game Building Team |
Adventure | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Behind view | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
Control (2019, Windows) | Narrative |
Cinematic camera | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Compilation | |
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Control: Ultimate Edition (2021, PlayStation 5) | Narrative |
Detective / mystery | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Direct control | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
Control (2019, Windows) | Narrative |
Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Fantasy | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
Control (2019, Windows) | Narrative |
Graphic adventure | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Horror | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
North America | |
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Control (2019, Windows) | Narrative |
Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Puzzle elements | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |
Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Quick Time Events (QTEs) | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Regional differences | |
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Heavy Rain (2016, PlayStation 4) | Game Building Team |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Romance | |
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Heavy Rain (2016, PlayStation 4) | Game Building Team |
Sci-fi / futuristic | |
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Detroit: Become Human (2018, PlayStation 4) | Lead Game Design |
Heavy Rain (2016, PlayStation 4) | Game Building Team |
Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Spy / espionage | |
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Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Stealth | |
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Beyond: Two Souls (2013, PlayStation 3) | Game Design Team |
Story / mission | |
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CrossFireX: Operation Catalyst (2022, Xbox Series) | Game Design |
CrossFireX: Operation Spectre (2022, Xbox Series) | Game Design |
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Game Building Team |
Survival horror | |
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Alan Wake II (2023, Windows) | Lead Narrative Designer |