Ryan Paradis
Moby ID: 429518
Credits (12 credits on 8 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Halo: Infinite - Multiplayer (2021, Windows) | Live Design Director |
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
Action | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Halo: Infinite - Multiplayer (2021, Windows) | Live Design Director |
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Add-on | |
---|---|
Destiny 2: The Witch Queen (2022, Windows) | Design |
Halo: Infinite - Campaign (2021, Xbox Series) | Live Design Director |
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
Behind view | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Contemporary | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Crime | |
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Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Direct control | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Halo: Infinite - Multiplayer (2021, Windows) | Live Design Director |
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Game mode | |
---|---|
Halo: Infinite - Campaign (2021, Xbox Series) | Live Design Director |
Item | |
---|---|
Destiny 2: The Witch Queen (2022, Windows) | Design |
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
Map / level | |
---|---|
Destiny 2: The Witch Queen (2022, Windows) | Design |
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
North America | |
---|---|
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Other | |
---|---|
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
Persistent | |
---|---|
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
Post-apocalyptic | |
---|---|
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
RPG elements | |
---|---|
Destiny (2014, Xbox One) | Open World Designers |
Racing / Driving | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Regional differences | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Sandbox / open world | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Sci-fi / futuristic | |
---|---|
Halo: Infinite - Multiplayer (2021, Windows) | Live Design Director |
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
Shooter | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Game Designers |
Halo: Infinite - Multiplayer (2021, Windows) | Live Design Director |
Destiny 2 (2017, PlayStation 4) | Live Design Lead |
Destiny (2014, Xbox One) | Open World Designers |
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |
Story / mission | |
---|---|
Destiny 2: The Witch Queen (2022, Windows) | Design |
Destiny 2: Shadowkeep (2019, PlayStation 4) | Design |
Western | |
---|---|
Red Dead Redemption (2010, Xbox 360) | Ambient Designers |