Ryōichi Takeyama
aka:
Ryo-ichi Takeyama,
Ryoichi Takeyama,
Ryouichi Takeyama,
竹山 諒一
Moby ID: 455671
Credits (16 credits on 14 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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OverBlood (1996, PlayStation) | Level Design |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Graphics (グラフィックス) (竹山諒一) |
2D scrolling | |
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The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
3rd-person (Other) | |
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Another Code: R - A Journey into Lost Memories (2009, Wii) | Graphic Design |
One Piece: Grand Battle (2005, GameCube) | Support Character Modeling/Motion |
Glass Rose (2003, PlayStation 2) | Character Direction |
Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
OverBlood 2 (1998, PlayStation) | World Design |
Action | |
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Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
One Piece: Grand Battle (2005, GameCube) | Support Character Modeling/Motion |
Dark Cloud (2000, PlayStation 2) | Title & Menu Design |
OverBlood 2 (1998, PlayStation) | World Design |
OverBlood (1996, PlayStation) | Level Design |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Adventure | |
---|---|
Another Code: R - A Journey into Lost Memories (2009, Wii) | Graphic Design |
Glass Rose (2003, PlayStation 2) | Character Direction |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Graphics (グラフィックス) (竹山諒一) |
Anime / Manga | |
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Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
One Piece: Grand Battle (2005, GameCube) | Support Character Modeling/Motion |
Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Graduation for Windows 95 (1994, TurboGrafx CD) | CG Production (CG制作) (竹山 諒一) |
Princess Minerva (1994, TurboGrafx CD) | Designers (デザイナー) (竹山諒一) |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Graphics (グラフィックス) (竹山諒一) |
Behind view | |
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Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
Dark Cloud (2000, PlayStation 2) | Title & Menu Design |
OverBlood (1996, PlayStation) | Level Design |
Comedy | |
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The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Contemporary | |
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Another Code: R - A Journey into Lost Memories (2009, Wii) | Graphic Design |
Cyberpunk / dark sci-fi | |
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OverBlood 2 (1998, PlayStation) | World Design |
OverBlood (1996, PlayStation) | Level Design |
Detective / mystery | |
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Another Code: R - A Journey into Lost Memories (2009, Wii) | Graphic Design |
Glass Rose (2003, PlayStation 2) | Character Direction |
Diagonal-down | |
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Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
Direct control | |
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Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Fantasy | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Glass Rose (2003, PlayStation 2) | Character Direction |
Dark Cloud (2000, PlayStation 2) | Title & Menu Design |
Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Princess Minerva (1994, TurboGrafx CD) | Designers (デザイナー) (竹山諒一) |
Fighting | |
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One Piece: Grand Battle (2005, GameCube) | Support Character Modeling/Motion |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Flight / aviation | |
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Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
Free camera | |
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Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Graphic adventure | |
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The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Hack and slash | |
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Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
Interwar | |
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Glass Rose (2003, PlayStation 2) | Character Direction |
Isometric | |
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Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
Licensed | |
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Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
One Piece: Grand Battle (2005, GameCube) | Support Character Modeling/Motion |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Princess Minerva (1994, TurboGrafx CD) | Designers (デザイナー) (竹山諒一) |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Graphics (グラフィックス) (竹山諒一) |
Managerial / business simulation | |
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Graduation for Windows 95 (1994, TurboGrafx CD) | CG Production (CG制作) (竹山 諒一) |
Menu structures | |
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Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Multiple units/characters control | |
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Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Puzzle elements | |
---|---|
Another Code: R - A Journey into Lost Memories (2009, Wii) | Graphic Design |
OverBlood 2 (1998, PlayStation) | World Design |
OverBlood (1996, PlayStation) | Level Design |
Quick Time Events (QTEs) | |
---|---|
Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
Glass Rose (2003, PlayStation 2) | Character Direction |
Dark Cloud (2000, PlayStation 2) | Title & Menu Design |
RPG elements | |
---|---|
Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Rail shooter | |
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Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
Real-time | |
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Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
Real-time strategy (RTS) | |
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Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Role-playing (RPG) | |
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Dark Cloud (2000, PlayStation 2) | Title & Menu Design |
Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
Princess Minerva (1994, TurboGrafx CD) | Designers (デザイナー) (竹山諒一) |
Sandbox / open world | |
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Dragon Ball Z: Kakarot (2023, PlayStation 5) | Director (as Ryoichi Takeyama) |
Sci-fi / futuristic | |
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Asura's Wrath (2012, Xbox 360) | Bamboo Mountain, Inc. |
OverBlood 2 (1998, PlayStation) | World Design |
OverBlood (1996, PlayStation) | Level Design |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Digital Comic Patlabor: Chapter of Griffon (1993, TurboGrafx CD) | Graphics (グラフィックス) (竹山諒一) |
Side view | |
---|---|
Another Code: R - A Journey into Lost Memories (2009, Wii) | Graphic Design |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Simulation | |
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Graduation for Windows 95 (1994, TurboGrafx CD) | CG Production (CG制作) (竹山 諒一) |
Steampunk | |
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Dark Cloud (2000, PlayStation 2) | Title & Menu Design |
Strategy / tactics | |
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Vermilion Desert (1999, Dreamcast) | Graphics (グラフィック) (竹山 諒一) |
Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
Survival horror | |
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OverBlood (1996, PlayStation) | Level Design |
Top-down | |
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Princess Minerva (1994, TurboGrafx CD) | Designers (デザイナー) (竹山諒一) |
Turn-based | |
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Ogre Battle (1996, SEGA Saturn) | Special Thanks to |
The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |
Princess Minerva (1994, TurboGrafx CD) | Designers (デザイナー) (竹山諒一) |
Western | |
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The Doraemons: Yūjō Densetsu (1995, 3DO) | Graphics (グラフィック) (竹山 諒一) |