Andy Kibler
Moby ID: 496755
Credits (11 credits on 8 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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High on Life (2022, Windows) | Senior Gameplay Designer |
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Red Dead Redemption II (2019, Windows) | Designers |
Destiny (2014, Xbox One) | Combatants Testers |
Daylight (2014, Windows) | Design |
Nitronic Rush (2011, Windows) | Game Designer |
3rd-person (Other) | |
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Project Spark (2014, Xbox One) | Design |
Action | |
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High on Life (2022, Windows) | Senior Gameplay Designer |
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Red Dead Redemption II (2019, Windows) | Designers |
Destiny (2014, Xbox One) | Combatants Testers |
Daylight (2014, Windows) | Design |
Nitronic Rush (2011, Windows) | Game Designer |
Automobile | |
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Nitronic Rush (2011, Windows) | Game Designer |
Behind view | |
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Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Red Dead Redemption II (2019, Windows) | Designers |
Distance (2014, Windows) | Thanks for the invaluable support and advice |
Destiny (2014, Xbox One) | Combatants Testers |
Nitronic Rush (2011, Windows) | Game Designer |
Comedy | |
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High on Life (2022, Windows) | Senior Gameplay Designer |
Contemporary | |
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Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Crime | |
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Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Red Dead Redemption II (2019, Windows) | Designers |
Direct control | |
---|---|
High on Life (2022, Windows) | Senior Gameplay Designer |
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Red Dead Redemption II (2019, Windows) | Designers |
Distance (2014, Windows) | Thanks for the invaluable support and advice |
Fantasy | |
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Project Spark (2014, Xbox One) | Design |
Flight / aviation | |
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Nitronic Rush (2011, Windows) | Game Designer |
Gambling elements | |
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Red Dead Redemption II (2019, Windows) | Designers |
Isometric | |
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Project Spark (2014, Xbox One) | Design |
North America | |
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Red Dead Redemption II (2019, Windows) | Designers |
Persistent | |
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Project Spark (2014, Xbox One) | Design |
Destiny (2014, Xbox One) | Combatants Testers |
Post-apocalyptic | |
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Destiny (2014, Xbox One) | Combatants Testers |
RPG elements | |
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Destiny (2014, Xbox One) | Combatants Testers |
Racing / Driving | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Distance (2014, Windows) | Thanks for the invaluable support and advice |
Nitronic Rush (2011, Windows) | Game Designer |
Regional differences | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Sandbox / open world | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Red Dead Redemption II (2019, Windows) | Designers |
Sci-fi / futuristic | |
---|---|
High on Life (2022, Windows) | Senior Gameplay Designer |
Distance (2014, Windows) | Thanks for the invaluable support and advice |
Destiny (2014, Xbox One) | Combatants Testers |
Shooter | |
---|---|
High on Life (2022, Windows) | Senior Gameplay Designer |
Grand Theft Auto V (2022, Xbox Series) | Associate Principal Designer |
Destiny (2014, Xbox One) | Combatants Testers |
Simulation | |
---|---|
Project Spark (2014, Xbox One) | Design |
Survival horror | |
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Daylight (2014, Windows) | Design |
Track racing | |
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Nitronic Rush (2011, Windows) | Game Designer |
Western | |
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Red Dead Redemption II (2019, Windows) | Designers |