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Laurent Couvidou

Moby ID: 498996

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Laurent Couvidou is involved with gameplay programming, AI development, and software engineering. Presently, Couvidou holds the position of Principal AI Programmer at Build A Rocket Boy, where he has been working since May 2022. His responsibilities include overseeing the development of AI systems and contributing to the core gameplay mechanics.

Before his current role, Couvidou served as a Gameplay Programmer at Arkane Studios for nearly nine years. He was involved with titles such as Dishonored 2 (2016), Dishonored: Death of the Outsider (2017) and Deathloop (2021). His work primarily focused on combat AI and core gameplay mechanics.

Couvidou's career journey includes stints at Volfoni 3D, TriOviz, Ubisoft Montpellier, Neopica, Softkinetic, 10Tacle Studios Belgium, DC Studios (Firebrand Games), and Mobivillage. At each organization, he contributed significantly to various projects, ranging from stereoscopic 3D solutions for video games to gameplay programming for titles like Rayman Origins (2012) and America's Next Top Model (2010).

His skill set encompasses software engineering, development of middleware solutions, and gameplay programming across multiple platforms.

Credited on 4 games

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Deathloop (2021, Windows) Gameplay Programmers
Dishonored: Death of the Outsider (2017, Windows) Gameplay Programmers
Dishonored 2 (2016, Windows) Gameplay Programmers
Rayman Origins (2011, Xbox 360) Gameplay Programmers

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