Mateusz Hobgarski

Moby ID: 513355

Credits (8 credits on 5 games)

1st-person
Dying Light 2: Stay Human (2022, Windows) Additional Support
Dying Light (2015, Windows) Experienced Engine Programmers
Call of Juarez: Gunslinger (2013, Windows) Chrome Engine Team
Call of Juarez: The Cartel (2011, Windows) Game Programming
Dead Island (2011, PlayStation 3) Programming
Action
Dying Light 2: Stay Human (2022, Windows) Additional Support
Dying Light (2015, Windows) Experienced Engine Programmers
Call of Juarez: Gunslinger (2013, Windows) Chrome Engine Team
Call of Juarez: The Cartel (2011, Windows) Game Programming
Dead Island (2011, PlayStation 3) Programming
Contemporary
Call of Juarez: The Cartel (2011, Windows) Game Programming
Crime
Call of Juarez: The Cartel (2011, Windows) Game Programming
Direct control
Dying Light 2: Stay Human (2022, Windows) Additional Support
Dying Light (2015, Windows) Experienced Engine Programmers
Call of Juarez: The Cartel (2011, Windows) Game Programming
Historical events
Call of Juarez: Gunslinger (2013, Windows) Chrome Engine Team
Horror
Dying Light 2: Stay Human (2022, Windows) Additional Support
Dying Light (2015, Windows) Experienced Engine Programmers
Dead Island (2011, PlayStation 3) Programming
North America
Call of Juarez: The Cartel (2011, Windows) Game Programming
Oceania
Dead Island (2011, PlayStation 3) Programming
Post-apocalyptic
Dying Light 2: Stay Human (2022, Windows) Additional Support
Dying Light (2015, Windows) Experienced Engine Programmers
Quick Time Events (QTEs)
Call of Juarez: Gunslinger (2013, Windows) Chrome Engine Team
RPG elements
Dead Island (2011, PlayStation 3) Programming
Sandbox / open world
Dying Light 2: Stay Human (2022, Windows) Additional Support
Dying Light (2015, Windows) Experienced Engine Programmers
Shooter
Call of Juarez: Gunslinger (2013, Windows) Chrome Engine Team
Call of Juarez: The Cartel (2011, Windows) Game Programming
Dead Island (2011, PlayStation 3) Programming
Western
Call of Juarez: Gunslinger (2013, Windows) Chrome Engine Team