Massimiliano Pagani
Moby ID: 53307
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After having worked for an international company, writing Java application and administering internet connections with Linux, Massimiliano Pagani, in 1999, joined the then opening UbiStudios Milan.
Chief engine architect in 1999 for Rayman GBC, led a team of two developers, interacting with tools&editors teams and game designers to create a top quality engine matching the needs. The Rayman GBC engine was reused for Formula 1 Racing Championship, Donald Duck going Quackers, The Jungle Book, Rayman 2 GBC and has been ported to PDAs for Rayman PDA. Rayman GBC shipped in Q1 2000 and left UK top 20 after about 90 weeks.
Lead programmer in 2000 for Donald Duck going Quackers (GBC) (european title is "Donald Duck Quack Attack), while coordinating a team of three developers, he worked on behaviours and engine extensions. Donald Duck brought on the high quality standards sets by Rayman GBC proving the power and flexibility on the GBC Engine.
Lead programmer and engine architect in 2001 for Rainbow Six - Rogue Spear (GBA). Leading a team of six developers worked on engine and tools. The engine developed for this project was able to run several enemies with advanced AI and pathfinding features, acting in a 3D world with line of sights and Fog of War, providing multiplayer, stealth and action missions. The same engine was reused for "Sum of all Fears GBA", "The Mummy GBA" and "Tomb Raider the Prophecy GBA", while a significant part of it was used for "Batman Vengeance GBA", "Sabrina the Witch GBA", "Donald Duck GBA", "Crouching Tiger and Hidden Dragon GBA"
Lead programmer in 2002 for The Mummy (GBA) and Tomb Raider the Prophecy (GBA). Coordinating two teams of 3 programmers each. Starting from Rogue Spear GBA engine, new features were added to implement a combat-RPGish game in one case and isometric-platform adventure in the other.
Lead programmer in 2003 for porting Beyond Good & Evil to XBox. Working in close contact with the team of the PS2 reference version, Massimiliano Pagani led a team of 4 programmers in adapting the existing engine and optimize it to exploit the XBox features.
Credited on 11 games
Displaying most recent · View all
Murasaki Baby (2014, PS Vita) | Lead Programmer |
Beyond Good & Evil (2003, Windows) | PC Developers |
Lara Croft: Tomb Raider - The Prophecy (2002, Game Boy Advance) | Lead Engineer |
The Sum of All Fears (2002, Game Boy Advance) | Engine |
The Mummy (2002, Game Boy Advance) | Lead Software Developer |
Tom Clancy's Rainbow Six: Rogue Spear (2002, Game Boy Advance) | Lead Programmer |
Rayman Arena (2001, Windows) | Special Thanks To |
Batman: Vengeance (2001, Game Boy Advance) | Special Thanks |
Rayman (2001, Palm OS) | First Software Development |
Walt Disney's The Jungle Book: Mowgli's Wild Adventure (2000, Game Boy Color) | Special Thanks |
Disney's Donald Duck: Goin' Quackers (2000, Game Boy Color) | Lead Programmer |
[ full credits ]
Frequent Collaborators
People- 9 games with Stefano Chiappa
- 9 games with Alain Bedel
- 8 games with Jean-Marc Geffroy
- 8 games with Fabio Pagetti
- 7 games with Yves Guillemot
- 7 games with Davide Rupiani
- 7 games with Giuliano Boiocchi
- 7 games with Davide Pensato
- 7 games with Paolo Maninetti
- 7 games with Massimo Guarini
Companies
- 10 games with Ubisoft Entertainment SA
- 7 games with Ubisoft Studios SRL
- 3 games with Ubisoft Ltd.
- 3 games with Ubisoft, Inc.
- 2 games with Ubisoft Montréal
- 2 games with Ubisoft GmbH
- 2 games with Ubisoft France SAS
- 1 game with Ubisoft Montpellier SAS
- 1 game with Red Storm Entertainment, Inc.
- 1 game with Square Enix Limited
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