Mark Atkinson

Moby ID: 54294

Biography edit · view history

Mark has been designing and writing software for 18 years, starting out in 6502 machine code at the age of 11. He co-wrote a number of home computer games during the 80's, including a prize-winning platformer on the Amstrad CPC464 and Missile Command on the Acorn Archimedes.

He went on to study Computer Science at Glasgow University at the age of 16. After graduating with first-class honours, he took his interest in the specialist fields of artificial intelligence and genetic algorithms into industry, creating the core AI behind the National Westminster bank's credit card fraud detection system.

At Computer Artworks Ltd. he created the software technology behind Organic Art, working closely with Microsoft RenderMorphics, and has since gained a reputation as an authority on Direct3D. As well as being Technical Director responsible for the core rendering technology he was additionally a Lead Designer of games.

Mark has been Director of Technology at Crytek and has worked as a contract engine programmer on many titles including Burnout Paradise (EA Criterion), Manhunt 2 (Rockstar London), TimeShift (Vivendi Universal / Saber Interactive), Enlighten (Geomerics), Football Manager 2009 (Sports Interactive), and Fable III (Lionhead / Microsoft).

Credited on 7 games

Displaying most recent · View all

Fable: Heroes (2012, Xbox 360) Special Thanks
Crysis 2 (2011, Windows) Additional Contribution
Fable III (2010, Xbox 360) Engine Programming
Worldwide Soccer Manager 2009 (2008, Windows) Additional Programming
Manhunt 2 (2007, PlayStation 2) Additional Programming
The Thing (2002, PlayStation 2) Technical Director and Director
Evolva (2000, Windows) Technical Director

[ full credits ]


Add your expertise to help preserve video game history! You can submit a correction or add the following: