Oliver Bodwell
Moby ID: 549790
Credits (13 credits on 8 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
Action | |
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Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
Assassin's Creed: Syndicate (2015, PlayStation 4) | Assistant Design Technical Directors |
Assassin's Creed: Unity (2014, Windows) | Level Designers |
Assassin's Creed III (2012, Xbox 360) | Mission Designers |
Action RPG | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Add-on | |
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Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) | Mission Designers |
Behind view | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Syndicate (2015, PlayStation 4) | Assistant Design Technical Directors |
Assassin's Creed: Unity (2014, Windows) | Level Designers |
Assassin's Creed III (2012, Xbox 360) | Mission Designers |
Classical antiquity | |
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Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Direct control | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
Egypt (Ancient) | |
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Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Europe | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Syndicate (2015, PlayStation 4) | Assistant Design Technical Directors |
Assassin's Creed: Unity (2014, Windows) | Level Designers |
Fantasy | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Quick Time Events (QTEs) | |
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Assassin's Creed III (2012, Xbox 360) | Mission Designers |
Role-playing (RPG) | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Sandbox / open world | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Shooter | |
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Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
Stealth | |
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Assassin's Creed: Valhalla (2020, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Odyssey (2018, PlayStation 4) | Design Technical Directors |
Assassin's Creed: Origins (2017, PlayStation 4) | Technical Directors - Design |
Assassin's Creed: Syndicate (2015, PlayStation 4) | Assistant Design Technical Directors |
Assassin's Creed: Unity (2014, Windows) | Level Designers |
Assassin's Creed III (2012, Xbox 360) | Mission Designers |
Story / mission | |
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Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) | Mission Designers |