Michael Delaney
Moby ID: 59878
Credits (7 credits on 6 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Doom (2001, Game Boy Advance) | Music and Sound Effects Transfer |
2D scrolling | |
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Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Action | |
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Masters of the Universe: He-Man - Power of Grayskull (2002, Game Boy Advance) | Sound Driver |
Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Doom (2001, Game Boy Advance) | Music and Sound Effects Transfer |
Automobile | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Behind view | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Contemporary | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Crime | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Diagonal-down | |
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Masters of the Universe: He-Man - Power of Grayskull (2002, Game Boy Advance) | Sound Driver |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Direct control | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Doom (2001, Game Boy Advance) | Music and Sound Effects Transfer |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Fantasy | |
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Masters of the Universe: He-Man - Power of Grayskull (2002, Game Boy Advance) | Sound Driver |
Horror | |
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Doom (2001, Game Boy Advance) | Music and Sound Effects Transfer |
Isometric | |
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Masters of the Universe: He-Man - Power of Grayskull (2002, Game Boy Advance) | Sound Driver |
Licensed | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Masters of the Universe: He-Man - Power of Grayskull (2002, Game Boy Advance) | Sound Driver |
Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Off-roading | |
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Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Platform | |
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Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Racing / Driving | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Sci-fi / futuristic | |
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Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Doom (2001, Game Boy Advance) | Music and Sound Effects Transfer |
Shooter | |
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Starsky & Hutch (2003, Game Boy Advance) | Sound Engine |
Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Doom (2001, Game Boy Advance) | Music and Sound Effects Transfer |
Side view | |
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Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Simulation | |
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Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Space flight | |
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Star Wars: Episode II - Attack of the Clones (2002, Game Boy Advance) | SFX |
Track racing | |
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Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |
Colin McRae Rally (2001, Game Boy Color) | Music and Sound Drivers |
Vehicle simulator | |
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Colin McRae Rally 2.0 (2002, Game Boy Advance) | Sound Programmer |