Pete Waudby
aka:
Peter Waudby
Moby ID: 61418
Credits (9 credits on 9 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Killzone: Mercenary (2013, PS Vita) | Engine Programmers |
2D scrolling | |
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LittleBigPlanet (2009, PSP) | Senior Programmers |
Action | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Killzone: Mercenary (2013, PS Vita) | Engine Programmers |
LittleBigPlanet (2009, PSP) | Senior Programmers |
Heavenly Sword (2007, PlayStation 3) | Programming Manager |
24: The Game (2006, PlayStation 2) | Staff |
Pac-Man All-Stars (2002, Windows) | Additional Programming |
Warlords (2002, Windows) | Lead Programmer |
Add-on | |
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Elite: Dangerous - Odyssey (2021, Windows) | Lead Gameplay Programmers (as Peter Waudby) |
Adventure | |
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Make It Good (2009, Browser) | Testing by |
Arcade | |
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Pac-Man All-Stars (2002, Windows) | Additional Programming |
Warlords (2002, Windows) | Lead Programmer |
Behind view | |
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Heavenly Sword (2007, PlayStation 3) | Programming Manager |
24: The Game (2006, PlayStation 2) | Staff |
Detective / mystery | |
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Make It Good (2009, Browser) | Testing by |
Direct control | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Killzone: Mercenary (2013, PS Vita) | Engine Programmers |
Heavenly Sword (2007, PlayStation 3) | Programming Manager |
Fantasy | |
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Heavenly Sword (2007, PlayStation 3) | Programming Manager |
Warlords (2002, Windows) | Lead Programmer |
Hack and slash | |
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Heavenly Sword (2007, PlayStation 3) | Programming Manager |
Interactive fiction / text adventure | |
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Make It Good (2009, Browser) | Testing by |
Isometric | |
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Pac-Man All-Stars (2002, Windows) | Additional Programming |
Licensed | |
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24: The Game (2006, PlayStation 2) | Staff |
Mecha / giant robot | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Mechanics | |
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Elite: Dangerous - Odyssey (2021, Windows) | Lead Gameplay Programmers (as Peter Waudby) |
Motion control | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Other | |
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Elite: Dangerous - Odyssey (2021, Windows) | Lead Gameplay Programmers (as Peter Waudby) |
Paddle / Pong | |
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Warlords (2002, Windows) | Lead Programmer |
Platform | |
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LittleBigPlanet (2009, PSP) | Senior Programmers |
Puzzle elements | |
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24: The Game (2006, PlayStation 2) | Staff |
Quick Time Events (QTEs) | |
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Heavenly Sword (2007, PlayStation 3) | Programming Manager |
Racing / Driving | |
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24: The Game (2006, PlayStation 2) | Staff |
Sci-fi / futuristic | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Killzone: Mercenary (2013, PS Vita) | Engine Programmers |
Shooter | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Killzone: Mercenary (2013, PS Vita) | Engine Programmers |
24: The Game (2006, PlayStation 2) | Staff |
Side view | |
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LittleBigPlanet (2009, PSP) | Senior Programmers |
Sports | |
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RIGS: Mechanized Combat League (2016, PlayStation 4) | AI Code |
Story / mission | |
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Elite: Dangerous - Odyssey (2021, Windows) | Lead Gameplay Programmers (as Peter Waudby) |
Top-down | |
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Warlords (2002, Windows) | Lead Programmer |