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Einar Saukas started developing games at 12 years old, upon learning BASIC and Assembly Z80 from books in 1982. He later graduated in Electronic Engineering and obtained M.Sc. in Computer Science, both at University of Sao Paulo in Brazil. He has been working as software consultant focused on distributed systems for large corporations ever since, including 3 projects awarded at JavaOne Conference with international Duke's Choice Award in 2003, 2005, and 2012.
Additionally, Einar was co-founder and first President of SouJava from 1999 to 2003, officially recognized by Sun Microsystems and later Oracle Corporation as the world's largest Java Users Group. He has also been a speaker at 50 technical conference presentations in Brazil and other countries, including ACM/IEEE Supercompeting, COMDEX, JAVAONE, and others.
Concurrently with his professional career in IT, Einar was involved in several parallel activities related to gaming. From 1998 to 2004, he was a freelance writer at Info Exame (the leading technology magazine in Brazil at the time, with 200,000 printed copies per month on average). He was responsible for writing the magazine gaming section, publishing about 100 game reviews and articles.
In 1997 he co-founded independent studio Black Widow Games, co-authoring 14 contract-work Quake and Half-Life mods for customers Rysher Entertainment, PC Gamer, CNET, and Sony Pictures, including USS DARKSTAR and They Hunger series. The most recent release was Sprace Game, a multi-platform educational game sponsored by the Brazilian government to help teach quantum physics to high-school students.
As an indie developer, Einar has also released independently more than 70 free games, development tools and open source engines. In 2015, he had 7 games licensed for bundled distribution within the Vega console. In December 2015, British magazine Micro Mart awarded his independent game Pixel Quest the award "best retro game of the year".
Credited on 25 games
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|Pixel Quest 2000 (2017 on ZX Spectrum)||Graphics by|
|Snake Escape (2016 on ZX Spectrum)||Game by|
|SolarGun (2016 on ZX Spectrum)||Uses zx7 compression by|
|Pixel Quest (2015 on ZX Spectrum)||Code by|
|Complica DX (2015 on ZX Spectrum)||Game by|
|EXPLORER (2015 on ZX Spectrum)||Scroll ASM by|
|JAWS: The Text Adventure (2015 on ZX Spectrum)||ZX-Spectrum Conversion by|
|ZEN II (2015 on ZX Spectrum)||Code by:|
|Pets vs Aliens Prologue (2015 on ZX Spectrum)||Powered by BIFROST* Engine by|
|SPRACE Game 2.0 (2014 on Linux)||Game design|
|Pandemic (2014 on ZX81)||Uses the ZX7 codec by|
|ZEN (2014 on ZX Spectrum)||Code by:|
|MultiDude (2014 on ZX Spectrum)||Powered by NIRVANA Engine by|
|Air Traffic Control Rome (2014 on ZX Spectrum)||Graphic compressor by|
|X=Y=Z (2014 on ZX Spectrum)||Levels by|
|l'Abbaye des Morts (2014 on ZX Spectrum)||Load Screen by|
|Sunbucket (2014 on ZX Spectrum)||Powered by NIRVANA Engine by|
|El Stompo (2014 on ZX Spectrum)||Powered by NIRVANA Engine by|
|Alter Ego: DreamWalker (2014 on ZX Spectrum)||FZX Driver by|
|Knights & Demons DX (2013 on ZX Spectrum)||Game story by|
[ full credits ]
- 5 games with Sergey Kosov
- 4 games with Dave Hughes
- 3 games with Jarrod Bentley
- 3 games with Luca Bordoni
- 2 games with Michał Bukowski
- 2 games with Neil Manke
- 2 games with Jay Berlinsky
- 2 games with Regiane Rodrigues Coelho
- 2 games with Marco Chaddoud
- 2 games with Aleksey Pichugin
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