Keiichi Watanabe
aka:
渡部 圭一,
Keichi Watanabe
Moby ID: 633122
Credits (25 credits on 16 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
The Evil Within 2 (2017, Windows) | Artists |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Map Designer |
Tenchu: Shadow Assassins (2009, PSP) | Level Design & Data (レベルデザイン&データ) (渡部 圭一) |
Shinobido: Way of the Ninja (2005, PlayStation 2) | Level Artists |
2D scrolling | |
---|---|
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
3rd-person (Other) | |
---|---|
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Field Design |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
Way of the Samurai 4 (2015, Windows) | Special Thanks |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Map Designer |
Shinobido: Way of the Ninja (2005, PlayStation 2) | Level Artists |
Action | |
---|---|
Hi-Fi Rush (2023, Windows) | Environment Designers |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Chief Map Designer |
The Evil Within 2 (2017, Windows) | Artists |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Way of the Samurai 4 (2015, Windows) | Special Thanks |
Puppeteer (2013, PlayStation 3) | Stage Artists (ACQUIRE Corp.) |
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Map Designer |
Tenchu: Shadow Assassins (2009, PSP) | Level Design & Data (レベルデザイン&データ) (渡部 圭一) |
Way of the Samurai 3 (2008, PlayStation 3) | Map Model |
Shinobido: Tales of the Ninja (2007, PSP) | Level Artists |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Map Design & Model Production (マップデザイン・モデル製作) (渡部 圭一) |
Shinobido: Way of the Ninja (2005, PlayStation 2) | Level Artists |
Action RPG | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Anime / Manga | |
---|---|
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Chief Map Designer |
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Field Design |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Behind view | |
---|---|
Hi-Fi Rush (2023, Windows) | Environment Designers |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Chief Map Designer |
The Evil Within 2 (2017, Windows) | Artists |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
Tenchu: Shadow Assassins (2009, PSP) | Level Design & Data (レベルデザイン&データ) (渡部 圭一) |
Way of the Samurai 3 (2008, PlayStation 3) | Map Model |
Shinobido: Tales of the Ninja (2007, PSP) | Level Artists |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Map Design & Model Production (マップデザイン・モデル製作) (渡部 圭一) |
Compilation | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
Diagonal-down | |
---|---|
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
Direct control | |
---|---|
Hi-Fi Rush (2023, Windows) | Environment Designers |
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Chief Map Designer |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Way of the Samurai 4 (2015, Windows) | Special Thanks |
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Map Design & Model Production (マップデザイン・モデル製作) (渡部 圭一) |
Fantasy | |
---|---|
Hi-Fi Rush (2023, Windows) | Environment Designers |
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Field Design |
Puppeteer (2013, PlayStation 3) | Stage Artists (ACQUIRE Corp.) |
Tenchu: Shadow Assassins (2009, PSP) | Level Design & Data (レベルデザイン&データ) (渡部 圭一) |
Fighting | |
---|---|
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Chief Map Designer |
Way of the Samurai 4 (2015, Windows) | Special Thanks |
Football (European) / Soccer | |
---|---|
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
Free camera | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Horror | |
---|---|
The Evil Within 2 (2017, Windows) | Artists |
Japan (Ancient/Classical/Medieval) | |
---|---|
Tenchu: Shadow Assassins (2009, PSP) | Level Design & Data (レベルデザイン&データ) (渡部 圭一) |
Shinobido: Tales of the Ninja (2007, PSP) | Level Artists |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Map Design & Model Production (マップデザイン・モデル製作) (渡部 圭一) |
Japan (Modern/Futuristic) | |
---|---|
Akiba's Trip: Hellbound & Debriefed (2021, PlayStation 4) | Chief Map Designer |
Way of the Samurai 4 (2015, Windows) | Special Thanks |
Japanese-style RPG (JRPG) | |
---|---|
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Field Design |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Managerial / business simulation | |
---|---|
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
Martial arts | |
---|---|
Way of the Samurai 3 (2008, PlayStation 3) | Map Model |
Shinobido: Tales of the Ninja (2007, PSP) | Level Artists |
Mecha / giant robot | |
---|---|
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Motion control | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Music / rhythm | |
---|---|
Hi-Fi Rush (2023, Windows) | Environment Designers |
Platform | |
---|---|
Puppeteer (2013, PlayStation 3) | Stage Artists (ACQUIRE Corp.) |
Post-apocalyptic | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Puzzle elements | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Puppeteer (2013, PlayStation 3) | Stage Artists (ACQUIRE Corp.) |
Quick Time Events (QTEs) | |
---|---|
Puppeteer (2013, PlayStation 3) | Stage Artists (ACQUIRE Corp.) |
RPG elements | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Real-time | |
---|---|
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Field Design |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Role-playing (RPG) | |
---|---|
Tokyo Mirage Sessions ♯FE (2016, Wii U) | Field Design |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
Way of the Samurai 4 (2015, Windows) | Special Thanks |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Sandbox / open world | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Way of the Samurai 3 (2008, PlayStation 3) | Map Model |
Sci-fi / futuristic | |
---|---|
The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch) | Landscape Modeling |
Xenoblade Chronicles X (2015, Wii U) | Lead 3D Modeling - Backgrounds |
XenobladeX (2015, Wii U) | Lead 3D Modeling - Background |
Side view | |
---|---|
Puppeteer (2013, PlayStation 3) | Stage Artists (ACQUIRE Corp.) |
Sports | |
---|---|
PES 2014: Pro Evolution Soccer (2013, Xbox 360) | Stadium Modelling |
Stealth | |
---|---|
Shinobido 2: Revenge of Zen (2012, PS Vita) | Chief Map Designer |
Tenchu: Shadow Assassins (2009, PSP) | Level Design & Data (レベルデザイン&データ) (渡部 圭一) |
Shinobido: Tales of the Ninja (2007, PSP) | Level Artists |
Kamiwaza: Way of the Thief (2006, PlayStation 2) | Map Design & Model Production (マップデザイン・モデル製作) (渡部 圭一) |
Shinobido: Way of the Ninja (2005, PlayStation 2) | Level Artists |
Survival horror | |
---|---|
The Evil Within 2 (2017, Windows) | Artists |