Daniel Lin
aka:
Dan Lin
Moby ID: 659645
Credits (20 credits on 10 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
I Expect You to Die 3: Cog in the Machine (2023, Windows) | Art |
I Expect You to Die 2 (2021, Windows) | 3D Artists |
Until You Fall (2020, Quest) | User Interface |
Superliminal (2019, Windows) | Special Thanks |
2D scrolling | |
---|---|
Enemy Mind (2014, Windows) | Technical Artist |
3rd-person (Other) | |
---|---|
Opus: The Day We Found Earth (2016, Windows) | Special Thanks |
Action | |
---|---|
Until You Fall (2020, Quest) | User Interface |
Too Close (2020, iPhone) | Design (Ludoko Studios) |
Superliminal (2019, Windows) | Special Thanks |
Outdodge (2016, iPhone) | Design (Ludoko Studios) |
Enemy Mind (2014, Windows) | Technical Artist |
Adventure | |
---|---|
Opus: The Day We Found Earth (2016, Windows) | Special Thanks |
Phantasmaburbia (2012, Windows) | Backers |
Arcade | |
---|---|
Too Close (2020, iPhone) | Design (Ludoko Studios) |
Outdodge (2016, iPhone) | Design (Ludoko Studios) |
Comedy | |
---|---|
Undertale (2018, Nintendo Switch) | Special Thanks |
Diagonal-down | |
---|---|
Undertale (2018, Nintendo Switch) | Special Thanks |
Direct control | |
---|---|
I Expect You to Die 3: Cog in the Machine (2023, Windows) | Art |
I Expect You to Die 2 (2021, Windows) | 3D Artists |
Until You Fall (2020, Quest) | User Interface |
Too Close (2020, iPhone) | Design (Ludoko Studios) |
Superliminal (2019, Windows) | Special Thanks |
Outdodge (2016, iPhone) | Design (Ludoko Studios) |
Fantasy | |
---|---|
Until You Fall (2020, Quest) | User Interface |
Undertale (2018, Nintendo Switch) | Special Thanks |
Opus: The Day We Found Earth (2016, Windows) | Special Thanks |
Fixed / flip-screen | |
---|---|
Too Close (2020, iPhone) | Design (Ludoko Studios) |
Outdodge (2016, iPhone) | Design (Ludoko Studios) |
Graphic adventure | |
---|---|
Opus: The Day We Found Earth (2016, Windows) | Special Thanks |
Hack and slash | |
---|---|
Until You Fall (2020, Quest) | User Interface |
Horror | |
---|---|
Phantasmaburbia (2012, Windows) | Backers |
Japanese-style RPG (JRPG) | |
---|---|
Undertale (2018, Nintendo Switch) | Special Thanks |
Menu structures | |
---|---|
Undertale (2018, Nintendo Switch) | Special Thanks |
Motion control | |
---|---|
I Expect You to Die 3: Cog in the Machine (2023, Windows) | Art |
I Expect You to Die 2 (2021, Windows) | 3D Artists |
Point and select | |
---|---|
Opus: The Day We Found Earth (2016, Windows) | Special Thanks |
Puzzle | |
---|---|
I Expect You to Die 3: Cog in the Machine (2023, Windows) | Art |
I Expect You to Die 2 (2021, Windows) | 3D Artists |
Superliminal (2019, Windows) | Special Thanks |
Puzzle elements | |
---|---|
Opus: The Day We Found Earth (2016, Windows) | Special Thanks |
Role-playing (RPG) | |
---|---|
Undertale (2018, Nintendo Switch) | Special Thanks |
Phantasmaburbia (2012, Windows) | Backers |
Sci-fi / futuristic | |
---|---|
I Expect You to Die 3: Cog in the Machine (2023, Windows) | Art |
Enemy Mind (2014, Windows) | Technical Artist |
Shooter | |
---|---|
Enemy Mind (2014, Windows) | Technical Artist |
Side view | |
---|---|
Outdodge (2016, iPhone) | Design (Ludoko Studios) |
Enemy Mind (2014, Windows) | Technical Artist |
Spy / espionage | |
---|---|
I Expect You to Die 3: Cog in the Machine (2023, Windows) | Art |
I Expect You to Die 2 (2021, Windows) | 3D Artists |
Top-down | |
---|---|
Too Close (2020, iPhone) | Design (Ludoko Studios) |
Phantasmaburbia (2012, Windows) | Backers |
Turn-based | |
---|---|
Undertale (2018, Nintendo Switch) | Special Thanks |