Garner Halloran

Moby ID: 6634

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Garner started making games in 1995 and spent the bulk of his career at Red Storm Entertainment. He has worked on the Rainbow Six and Ghost Recon franchises as well as some lesser known titles. In late 2008 he signed onto Insomniac Games as a Tools and Tech Programmer to help them open up a brand new North Carolina studio.

Credited on 26 games

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Marvel Spider-Man 2 (2023, PlayStation 5) Advanced Engine Programmer
Ratchet & Clank: Rift Apart (2021, PlayStation 5) Advanced Engine Programmer
Marvel Spider-Man: Miles Morales (2020, PlayStation 5) Engine Programmers
Sunset Overdrive (2018, Windows Apps) Insomniac Games
Marvel Spider-Man (2018, PlayStation 4) Engine Programmer
Edge of Nowhere (2016, Windows) Insomniacs
Ratchet & Clank (2016, PlayStation 4) Insomniacs
Sunset Overdrive (2014, Xbox One) Insomniac Games
Ratchet & Clank: Into the Nexus (2013, PlayStation 3) Insomniacs
Fuse (2013, Xbox 360) Insomniacs
Ratchet & Clank: Full Frontal Assault (2012, PlayStation 3) Insomniacs
Ratchet & Clank: All 4 One (2011, PlayStation 3) Insomniacs
Resistance 3 (2011, PlayStation 3) Insomniacs
Ratchet & Clank Future: A Crack in Time (2009, PlayStation 3) Insomniac Games Inc.
Tom Clancy's Rainbow Six: Lockdown (2006, Windows) Engineers
Tom Clancy's Rainbow Six: Lockdown (2005, PlayStation 2) Engineers
Tom Clancy's Ghost Recon (2001, Windows) Engineer
Tom Clancy's Rainbow Six: Rogue Spear (2001, Dreamcast) Additional Engineers
Shadow Watch (2000, Windows) Engineering Team
Tom Clancy's Rainbow Six: Rogue Spear (1999, Windows) Additional Engineers

[ full credits ]


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