Tony Dugard
Moby ID: 670959
Credits (7 credits on 4 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |
The Crew (2014, PlayStation 4) | Modeling Texturing Shading |
2D scrolling | |
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Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Action | |
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Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |
Action RPG | |
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Atlas Fallen (2023, Windows) | Head of CGI |
Automobile | |
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The Crew (2014, PlayStation 4) | Modeling Texturing Shading |
Behind view | |
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Atlas Fallen (2023, Windows) | Head of CGI |
The Crew (2014, PlayStation 4) | Modeling Texturing Shading |
Diagonal-down | |
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Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Direct control | |
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Atlas Fallen (2023, Windows) | Head of CGI |
Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |
Fantasy | |
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Atlas Fallen (2023, Windows) | Head of CGI |
Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Licensed | |
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Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Multiple units/characters control | |
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Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Off-roading | |
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The Crew (2014, PlayStation 4) | Modeling Texturing Shading |
Point and select | |
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Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Racing / Driving | |
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The Crew (2014, PlayStation 4) | Modeling Texturing Shading |
Role-playing (RPG) | |
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Atlas Fallen (2023, Windows) | Head of CGI |
Baldur's Gate III (2020, Windows) | Rendering Supervisors |
Sci-fi / futuristic | |
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Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |
Shooter | |
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Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |
Space flight | |
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Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |
Street racing | |
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The Crew (2014, PlayStation 4) | Modeling Texturing Shading |
War | |
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Call of Duty: Infinite Warfare (2016, PlayStation 4) | Unit Image |