Tony Dugard

Moby ID: 670959

Credits (7 credits on 4 games)

1st-person
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image
The Crew (2014, PlayStation 4) Modeling Texturing Shading
2D scrolling
Baldur's Gate III (2020, Windows) Rendering Supervisors
Action
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image
Action RPG
Atlas Fallen (2023, Windows) Head of CGI
Automobile
The Crew (2014, PlayStation 4) Modeling Texturing Shading
Behind view
Atlas Fallen (2023, Windows) Head of CGI
The Crew (2014, PlayStation 4) Modeling Texturing Shading
Diagonal-down
Baldur's Gate III (2020, Windows) Rendering Supervisors
Direct control
Atlas Fallen (2023, Windows) Head of CGI
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image
Fantasy
Atlas Fallen (2023, Windows) Head of CGI
Baldur's Gate III (2020, Windows) Rendering Supervisors
Licensed
Baldur's Gate III (2020, Windows) Rendering Supervisors
Multiple units/characters control
Baldur's Gate III (2020, Windows) Rendering Supervisors
Off-roading
The Crew (2014, PlayStation 4) Modeling Texturing Shading
Point and select
Baldur's Gate III (2020, Windows) Rendering Supervisors
Racing / Driving
The Crew (2014, PlayStation 4) Modeling Texturing Shading
Role-playing (RPG)
Atlas Fallen (2023, Windows) Head of CGI
Baldur's Gate III (2020, Windows) Rendering Supervisors
Sci-fi / futuristic
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image
Shooter
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image
Space flight
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image
Street racing
The Crew (2014, PlayStation 4) Modeling Texturing Shading
War
Call of Duty: Infinite Warfare (2016, PlayStation 4) Unit Image