Andrew Meggs
Moby ID: 67420
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Andrew Meggs began programming his own games at age 6 on a Sinclair ZX-81, and except for some strange interludes involving leech vivisection and M-16s with serial ports, he's been doing so ever since. After years of saying he'd like to work on an RPG, in 2001 he came to Troika Games and has worked happily ever after. Currently he serves as lead and graphics programmer on the game that's not D&D.
Credited on 8 games
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The Elder Scrolls V: Skyrim - Special Edition (2016, Windows) | Additional Programming |
Convoy (2015, Windows) | Creative Direction by |
The Elder Scrolls V: Skyrim (2011, Xbox 360) | Additional Programming |
Warhammer Online: Age of Reckoning (2008, Windows) | Engineers |
Dark Age of Camelot: Epic Edition (2005, Windows) | Programmer |
Vampire: The Masquerade - Bloodlines (2004, Windows) | Lead Programmer |
Myth III: The Wolf Age (2001, Windows) | Lead Programmer |
Colt's Wild West Shootout (1999, Windows) | Contraband Entertainment |
[ full credits ]
Frequent Collaborators
People- 4 games with Steve Perkins
- 4 games with Matt Daniels
- 4 games with Lucas Hardi
- 3 games with Michael Gough
- 3 games with André Sogliuzzo
- 3 games with Nate Trost
- 3 games with Ramón Goldarazena Ondarra
- 3 games with Miguel Martínez Ayllón
- 3 games with Alex Utting
- 3 games with Marc Lewis
Companies
- 4 games with Epic Games Tools LLC
- 4 games with Valve Corporation
- 3 games with Havok
- 2 games with Bethesda Game Studios
- 2 games with Singular Inversions Inc.
- 2 games with OC3 Entertainment, Inc.
- 2 games with Bethesda Softworks LLC
- 2 games with Mythic
- 2 games with ak tronic Software & Services GmbH
- 2 games with SoftClub
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