Soichiro Sunagawa
Moby ID: 700050
Credits (10 credits on 10 games)
- by Role
- by Date
- by Moby Score
- by Genre
3rd-person (Other) | |
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Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Action | |
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Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Theatrhythm: Final Fantasy - Curtain Call (2014, Nintendo 3DS) | Production Engineers |
Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Action RPG | |
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Final Fantasy XV (2016, PlayStation 4) | System & Technology |
Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Lightning Returns: Final Fantasy XIII (2013, Xbox 360) | Production Engineers |
Anime / Manga | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Final Fantasy XV (2016, PlayStation 4) | System & Technology |
Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Theatrhythm: Final Fantasy - Curtain Call (2014, Nintendo 3DS) | Production Engineers |
Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Lightning Returns: Final Fantasy XIII (2013, Xbox 360) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Automobile | |
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Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Behind view | |
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Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Final Fantasy XV (2016, PlayStation 4) | System & Technology |
Final Fantasy X | X-2: HD Remaster (2016, Windows) | Production Engineers |
Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Lightning Returns: Final Fantasy XIII (2013, Xbox 360) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Compilation | |
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Final Fantasy X | X-2: HD Remaster (2016, Windows) | Production Engineers |
Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Direct control | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Fantasy | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Final Fantasy XV (2016, PlayStation 4) | System & Technology |
Final Fantasy X | X-2: HD Remaster (2016, Windows) | Production Engineers |
Theatrhythm: Final Fantasy - Curtain Call (2014, Nintendo 3DS) | Production Engineers |
Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Lightning Returns: Final Fantasy XIII (2013, Xbox 360) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Hack and slash | |
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Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Japanese-style RPG (JRPG) | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Massively Multiplayer | |
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Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Menu structures | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Music / rhythm | |
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Theatrhythm: Final Fantasy - Curtain Call (2014, Nintendo 3DS) | Production Engineers |
Persistent | |
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Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Real-time | |
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Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Lightning Returns: Final Fantasy XIII (2013, Xbox 360) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Role-playing (RPG) | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XV: Windows Edition (2018, Windows) | System & Technology |
Final Fantasy XV (2016, PlayStation 4) | System & Technology |
Final Fantasy X | X-2: HD Remaster (2016, Windows) | Production Engineers |
Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Final Fantasy XIV Online: A Realm Reborn (2014, PlayStation 4) | Facial Motion Capture Developers |
Drakengard 3 (2013, PlayStation 3) | Cutscene Technical Artists |
Lightning Returns: Final Fantasy XIII (2013, Xbox 360) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Sandbox / open world | |
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Final Fantasy XV (2016, PlayStation 4) | System & Technology |
Sci-fi / futuristic | |
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Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |
Side view | |
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Theatrhythm: Final Fantasy - Curtain Call (2014, Nintendo 3DS) | Production Engineers |
Top-down | |
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Fantasian (2021, iPhone) | 3D Modeling |
Turn-based | |
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Fantasian (2021, iPhone) | 3D Modeling |
Final Fantasy XIII-2 (2014, Windows) | Production Engineers |
Final Fantasy XIII-2 (2011, PlayStation 3) | Production Engineers |