John MacPherson
Moby ID: 76762
Credits (23 credits on 11 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Red Dead Redemption II (2019, Windows) | Lead Designer |
3rd-person (Other) | |
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Manhunt 2 (2007, PlayStation 2) | Additional Help |
The Warriors (2005, Xbox) | Lead Design |
Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Action | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Red Dead Redemption II (2019, Windows) | Lead Designer |
Max Payne 3 (2012, Windows) | Lead Design |
Grand Theft Auto IV (2008, Windows) | Design |
Bully: Scholarship Edition (2008, Windows) | Designers |
Manhunt 2 (2007, PlayStation 2) | Additional Help |
The Warriors (2005, Xbox) | Lead Design |
Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Add-on | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Design |
Adult | |
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Manhunt 2 (2007, PlayStation 2) | Additional Help |
Automobile | |
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Grand Theft Auto IV (2008, Windows) | Design |
Beat 'em up / brawler | |
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The Warriors (2005, Xbox) | Lead Design |
Behind view | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Red Dead Redemption II (2019, Windows) | Lead Designer |
Max Payne 3 (2012, Windows) | Lead Design |
Grand Theft Auto IV (2008, Windows) | Design |
Bully: Scholarship Edition (2008, Windows) | Designers |
Bike / bicycling | |
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Bully: Scholarship Edition (2008, Windows) | Designers |
Classical antiquity | |
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Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Compilation | |
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Grand Theft Auto: Episodes from Liberty City (2010, Windows) | Design |
Contemporary | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Max Payne 3 (2012, Windows) | Lead Design |
Grand Theft Auto IV (2008, Windows) | Design |
Bully: Scholarship Edition (2008, Windows) | Designers |
Crime | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Red Dead Redemption II (2019, Windows) | Lead Designer |
Grand Theft Auto IV (2008, Windows) | Design |
The Warriors (2005, Xbox) | Lead Design |
Direct control | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Red Dead Redemption II (2019, Windows) | Lead Designer |
Max Payne 3 (2012, Windows) | Lead Design |
Grand Theft Auto IV (2008, Windows) | Design |
Bully: Scholarship Edition (2008, Windows) | Designers |
Gambling elements | |
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Red Dead Redemption II (2019, Windows) | Lead Designer |
Game mode | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Design |
Historical events | |
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Gary Grigsby's World at War (2005, Windows) | Playtesters |
Horror | |
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Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Item | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Design |
Licensed | |
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The Warriors (2005, Xbox) | Lead Design |
Metroidvania | |
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Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Middle East | |
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Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Mini-games | |
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Bully: Scholarship Edition (2008, Windows) | Designers |
North America | |
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Red Dead Redemption II (2019, Windows) | Lead Designer |
Grand Theft Auto IV (2008, Windows) | Design |
Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Other | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Design |
Player unit | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Design |
Puzzle elements | |
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Manhunt 2 (2007, PlayStation 2) | Additional Help |
Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Quick Time Events (QTEs) | |
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Max Payne 3 (2012, Windows) | Lead Design |
Racing / Driving | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Grand Theft Auto IV (2008, Windows) | Design |
Regional differences | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Max Payne 3 (2012, Windows) | Lead Design |
Grand Theft Auto IV (2008, Windows) | Design |
Sandbox / open world | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Red Dead Redemption II (2019, Windows) | Lead Designer |
Grand Theft Auto IV (2008, Windows) | Design |
Shooter | |
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Grand Theft Auto V (2022, Xbox Series) | Design Directors: World & Population |
Max Payne 3 (2012, Windows) | Lead Design |
Grand Theft Auto IV (2008, Windows) | Design |
South America | |
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Max Payne 3 (2012, Windows) | Lead Design |
Stealth | |
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Manhunt 2 (2007, PlayStation 2) | Additional Help |
Story / mission | |
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Grand Theft Auto IV: The Lost and Damned (2010, Windows) | Design |
Strategy / tactics | |
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Gary Grigsby's World at War (2005, Windows) | Playtesters |
Street racing | |
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Grand Theft Auto IV (2008, Windows) | Design |
Survival horror | |
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Manhunt 2 (2007, PlayStation 2) | Additional Help |
Eternal Darkness: Sanity's Requiem (2002, GameCube) | Game Designers |
Top-down | |
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Gary Grigsby's World at War (2005, Windows) | Playtesters |
Turn-based | |
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Gary Grigsby's World at War (2005, Windows) | Playtesters |
Western | |
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Red Dead Redemption II (2019, Windows) | Lead Designer |
World War II | |
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Gary Grigsby's World at War (2005, Windows) | Playtesters |