Samar Louwe
Moby ID: 784049
Credits (10 credits on 7 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Time Stall (2019, Quest) | Additional Design |
National Geographic: Explore VR (2019, Quest) | Experience Design |
Petlab (2018, Oculus Go) | Primary Game Designer |
2D scrolling | |
---|---|
Metrico+ (2016, Windows) | Playtesters |
Metrico (2014, PS Vita) | Playtesters |
Action | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Time Stall (2019, Quest) | Additional Design |
Metrico+ (2016, Windows) | Playtesters |
Metrico (2014, PS Vita) | Playtesters |
Adventure | |
---|---|
National Geographic: Explore VR (2019, Quest) | Experience Design |
Classical antiquity | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Comedy | |
---|---|
Time Stall (2019, Quest) | Additional Design |
Contemporary | |
---|---|
National Geographic: Explore VR (2019, Quest) | Experience Design |
Direct control | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Time Stall (2019, Quest) | Additional Design |
National Geographic: Explore VR (2019, Quest) | Experience Design |
Europe | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Fantasy | |
---|---|
Petlab (2018, Oculus Go) | Primary Game Designer |
Life / social simulation | |
---|---|
Petlab (2018, Oculus Go) | Primary Game Designer |
Medieval | |
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Assassin's Creed: Nexus VR (2023, Quest) | Design |
Petlab (2018, Oculus Go) | Primary Game Designer |
Motion control | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Petlab (2018, Oculus Go) | Primary Game Designer |
North America | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Platform | |
---|---|
Metrico+ (2016, Windows) | Playtesters |
Metrico (2014, PS Vita) | Playtesters |
Point and select | |
---|---|
Petlab (2018, Oculus Go) | Primary Game Designer |
Puzzle | |
---|---|
Time Stall (2019, Quest) | Additional Design |
Tricky Towers (2016, PlayStation 4) | Game Director |
Puzzle elements | |
---|---|
Metrico+ (2016, Windows) | Playtesters |
Metrico (2014, PS Vita) | Playtesters |
Real-time | |
---|---|
Tricky Towers (2016, PlayStation 4) | Game Director |
Sailing / boating | |
---|---|
National Geographic: Explore VR (2019, Quest) | Experience Design |
Sci-fi / futuristic | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Time Stall (2019, Quest) | Additional Design |
Side view | |
---|---|
Metrico+ (2016, Windows) | Playtesters |
Metrico (2014, PS Vita) | Playtesters |
Simulation | |
---|---|
National Geographic: Explore VR (2019, Quest) | Experience Design |
Petlab (2018, Oculus Go) | Primary Game Designer |
Sports | |
---|---|
National Geographic: Explore VR (2019, Quest) | Experience Design |
Stealth | |
---|---|
Assassin's Creed: Nexus VR (2023, Quest) | Design |
Survival | |
---|---|
National Geographic: Explore VR (2019, Quest) | Experience Design |