Frank Coker
Moby ID: 84110
Credits (4 credits on 3 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |
MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Action | |
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Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |
MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Direct control | |
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MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Licensed | |
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Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Massively Multiplayer | |
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MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Mecha / giant robot | |
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MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
RPG elements | |
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MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Real-time | |
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Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |
Regional differences | |
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Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Sci-fi / futuristic | |
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MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Shooter | |
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Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |
MultiPlayer BattleTech: Solaris (1996, Windows) | Producer |
Simulation | |
---|---|
Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |
Spy / espionage | |
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Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |
Strategy / tactics | |
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Tom Clancy's Ghost Recon (2002, Xbox) | Director Of Design |
Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Design |